[Mesa-dev] [PATCH v2 23/31] glsl: allow bindless samplers/images to be assigned
Timothy Arceri
tarceri at itsqueeze.com
Wed Apr 26 04:34:51 UTC 2017
On 24/04/17 20:35, Samuel Pitoiset wrote:
> The ARB_bindless_texture allows sampler and image types to be
> declared as temporary variables, to be converted from/to uvec2
> using explicit constructors, so they can be assigned.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/compiler/glsl/ast_to_hir.cpp | 21 ++++++++++++++++++---
> 1 file changed, 18 insertions(+), 3 deletions(-)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index e4d8bae2f5..8ad6211e2d 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -940,14 +940,29 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
> lhs_var->data.assigned = true;
>
> if (!error_emitted) {
> + bool is_read_only = lhs_var != NULL && (lhs_var->data.read_only ||
> + (lhs_var->data.mode == ir_var_shader_storage &&
> + lhs_var->data.image_read_only));
> +
> + if (state->has_bindless()) {
> + if ((lhs_var->type->is_sampler() || lhs_var->type->is_image()) &&
> + (lhs_var->data.bindless || lhs_var->data.mode != ir_var_uniform)) {
> + /* A sampler (or an image) is considered bindless either if it has
> + * been declared in the default uniform block with the
> + * bindless_sampler (respectively bindless_image) layout qualifier,
> + * or when its storage is not uniform because this is not allowed
> + * without ARB_bindless_texture.
This is inside if (has_bindless()) so that last line seems a little out
of place. IMO you should just end the sentence at "or when its storage
is not uniform."
With that:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
> + */
> + is_read_only = false;
> + }
> + }
> +
> if (non_lvalue_description != NULL) {
> _mesa_glsl_error(&lhs_loc, state,
> "assignment to %s",
> non_lvalue_description);
> error_emitted = true;
> - } else if (lhs_var != NULL && (lhs_var->data.read_only ||
> - (lhs_var->data.mode == ir_var_shader_storage &&
> - lhs_var->data.image_read_only))) {
> + } else if (is_read_only) {
> /* We can have image_read_only set on both images and buffer variables,
> * but in the former there is a distinction between assignments to
> * the variable itself (read_only) and to the memory they point to
>
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