[Mesa-dev] [PATCH 3/3 v2] r600g: get rid of dummy pixel shader

Dieter Nützel Dieter at nuetzel-hh.de
Tue Apr 25 02:00:23 UTC 2017


Am 12.04.2017 22:06, schrieb Dave Airlie:
> On 13 April 2017 at 06:03, Markus Trippelsdorf <markus at trippelsdorf.de> 
> wrote:
>> On 2017.04.12 at 20:45 +0100, Emil Velikov wrote:
>>> On 12 April 2017 at 20:34, Constantine Kharlamov <Hi-Angel at yandex.ru> 
>>> wrote:
>>> 
>>> >> I suspect this breaks because r600 more often fails to
>>> >> compile some shaders,
>>> >> and the hw requires a fragment shader and we use the empty one as a
>>> >> fallback in that case.
>>> >
>>> > Ok, that wasn't obvious, I running the system with the patchset on HD5730, including
>>> > piglit testing — so far is fine.
>>> >
>>> If in doubt ask the bug reporter(s) to test a patch on their 
>>> machines.
>> 
>> Well, the question is why bother with this legacy code at all?
>> I would expect a much more conservative approach. Except for essential
>> patches to keep the hardware running, everything else should be
>> rejected. Nobody is expecting new features for this ancient hardware
>> anyway.
> 
> I do have 90% of GL4.3 for evergreen and newer done in a branch,
> 
> It's just a lack of time to fix the last few hangs and motivate myself
> to get it posted/reviewied.
> 
> Then of course getting sb support.
> 
> Dave.

Hello Dave,

can you please send the link to your latest work on this?
So someone (we) can have a look and learn/maybe fix it.
Maybe Elie step in and offer fp64 for r600g if he has some time left.
My times on r600g come to an end...
RX 580, 8 GB, Nitro+ is coming on Friday/Saturday, Yeahhhh ;-)

Then I have to decide if I hold the Turks XT (6670) or to comp it.

Greetings around the world!

Dieter


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