[Mesa-dev] [PATCH 3/3 v2] r600g: get rid of dummy pixel shader

Dave Airlie airlied at gmail.com
Wed Apr 12 20:06:59 UTC 2017


On 13 April 2017 at 06:03, Markus Trippelsdorf <markus at trippelsdorf.de> wrote:
> On 2017.04.12 at 20:45 +0100, Emil Velikov wrote:
>> On 12 April 2017 at 20:34, Constantine Kharlamov <Hi-Angel at yandex.ru> wrote:
>>
>> >> I suspect this breaks because r600 more often fails to
>> >> compile some shaders,
>> >> and the hw requires a fragment shader and we use the empty one as a
>> >> fallback in that case.
>> >
>> > Ok, that wasn't obvious, I running the system with the patchset on HD5730, including
>> > piglit testing — so far is fine.
>> >
>> If in doubt ask the bug reporter(s) to test a patch on their machines.
>
> Well, the question is why bother with this legacy code at all?
> I would expect a much more conservative approach. Except for essential
> patches to keep the hardware running, everything else should be
> rejected. Nobody is expecting new features for this ancient hardware
> anyway.

I do have 90% of GL4.3 for evergreen and newer done in a branch,

It's just a lack of time to fix the last few hangs and motivate myself
to get it posted/reviewied.

Then of course getting sb support.

Dave.


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