[Mesa-dev] [PATCH v2 11/31] glsl: fix std140/std430 interfaces for bindless samplers/images
Nicolai Hähnle
nhaehnle at gmail.com
Wed Apr 26 07:24:56 UTC 2017
On 26.04.2017 04:44, Timothy Arceri wrote:
> Can we just update is_scalar instead?
It's probably worth a try.
Cheers,
Nicolai
>
> On 24/04/17 20:35, Samuel Pitoiset wrote:
>> The ARB_bindless_texture spec says:
>>
>> "Samplers are represented using 64-bit integer handles".
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/compiler/glsl_types.cpp | 28 ++++++++++++++++++++++++++++
>> 1 file changed, 28 insertions(+)
>>
>> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
>> index df148cfd21..0b5cacd7f3 100644
>> --- a/src/compiler/glsl_types.cpp
>> +++ b/src/compiler/glsl_types.cpp
>> @@ -1497,6 +1497,13 @@ glsl_type::std140_base_alignment(bool
>> row_major) const
>> }
>> }
>> + /* The ARB_bindless_texture spec says:
>> + *
>> + * "Samplers are represented using 64-bit integer handles".
>> + */
>> + if (this->is_sampler() || this->is_image())
>> + return N;
>> +
>> /* (4) If the member is an array of scalars or vectors, the base
>> alignment
>> * and array stride are set to match the base alignment of a
>> single
>> * array element, according to rules (1), (2), and (3), and
>> rounded up
>> @@ -1607,6 +1614,13 @@ glsl_type::std140_size(bool row_major) const
>> return this->vector_elements * N;
>> }
>> + /* The ARB_bindless_texture spec says:
>> + *
>> + * "Samplers are represented using 64-bit integer handles".
>> + */
>> + if (this->is_sampler() || this->is_image())
>> + return N;
>> +
>> /* (5) If the member is a column-major matrix with <C> columns and
>> * <R> rows, the matrix is stored identically to an array of
>> * <C> column vectors with <R> components each, according to
>> @@ -1752,6 +1766,13 @@ glsl_type::std430_base_alignment(bool
>> row_major) const
>> }
>> }
>> + /* The ARB_bindless_texture spec says:
>> + *
>> + * "Samplers are represented using 64-bit integer handles".
>> + */
>> + if (this->is_sampler() || this->is_image())
>> + return N;
>> +
>> /* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block
>> Layout":
>> *
>> * "When using the std430 storage layout, shader storage blocks
>> will be
>> @@ -1868,6 +1889,13 @@ glsl_type::std430_size(bool row_major) const
>> if (this->is_scalar() || this->is_vector())
>> return this->vector_elements * N;
>> + /* The ARB_bindless_texture spec says:
>> + *
>> + * "Samplers are represented using 64-bit integer handles".
>> + */
>> + if (this->is_sampler() || this->is_image())
>> + return N;
>> +
>> if (this->without_array()->is_matrix()) {
>> const struct glsl_type *element_type;
>> const struct glsl_type *vec_type;
>>
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Aber vergiss niemals, wie sie sein sollte.
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