[Mesa-dev] [PATCH v2 17/31] glsl: reject bindless samplers/images frag inputs without 'flat'
Nicolai Hähnle
nhaehnle at gmail.com
Wed Apr 26 07:37:05 UTC 2017
On 24.04.2017 12:35, Samuel Pitoiset wrote:
> The ARB_bindless_texture spec says:
>
> "Modify Section 4.3.4, Inputs, p. 34"
>
> "(modify last paragraph, p. 35, allowing samplers and images as
> fragment shader inputs) ... Fragment inputs can only be signed
> and unsigned integers and integer vectors, floating point scalars,
> floating-point vectors, matrices, sampler and image types, or
> arrays or structures of these. Fragment shader inputs that are
> signed or unsigned integers, integer vectors, or any
> double-precision floating- point type, or any sampler or image
> type must be qualified with the interpolation qualifier "flat"."
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/compiler/glsl/ast_to_hir.cpp | 22 ++++++++++++++++++++++
> 1 file changed, 22 insertions(+)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 02f7d5f71c..ae81ed95d8 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -2995,6 +2995,28 @@ validate_fragment_flat_interpolation_input(struct _mesa_glsl_parse_state *state,
> _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
> "a double, then it must be qualified with 'flat'");
> }
> +
> + /* Bindless sampler/image fragment inputs must be qualified with 'flat'.
> + *
> + * The ARB_bindless_texture spec says:
> + *
> + * "Modify Section 4.3.4, Inputs, p. 34"
> + *
> + * "(modify last paragraph, p. 35, allowing samplers and images as
> + * fragment shader inputs) ... Fragment inputs can only be signed and
> + * unsigned integers and integer vectors, floating point scalars,
> + * floating-point vectors, matrices, sampler and image types, or arrays
> + * or structures of these. Fragment shader inputs that are signed or
> + * unsigned integers, integer vectors, or any double-precision floating-
> + * point type, or any sampler or image type must be qualified with the
> + * interpolation qualifier "flat"."
> + */
> + if (state->has_bindless()
> + && (var_type->contains_sampler() || var_type->contains_image())) {
The state->has_bindless() check is a bit redundant.
Then again, that matches the other code in the function. So either way,
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> + _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
> + "a bindless sampler (or image), then it must be "
> + "qualified with 'flat'");
> + }
> }
>
> static void
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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