[Mesa-dev] [PATCH v2 17/31] glsl: reject bindless samplers/images frag inputs without 'flat'

Nicolai Hähnle nhaehnle at gmail.com
Wed Apr 26 07:37:05 UTC 2017


On 24.04.2017 12:35, Samuel Pitoiset wrote:
> The ARB_bindless_texture spec says:
>
>    "Modify Section 4.3.4, Inputs, p. 34"
>
>    "(modify last paragraph, p. 35, allowing samplers and images as
>     fragment shader inputs) ... Fragment inputs can only be signed
>     and unsigned integers and integer vectors, floating point scalars,
>     floating-point vectors, matrices, sampler and image types, or
>     arrays or structures of these.  Fragment shader inputs that are
>     signed or unsigned integers, integer vectors, or any
>     double-precision floating- point type, or any sampler or image
>     type must be qualified with the interpolation qualifier "flat"."
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  src/compiler/glsl/ast_to_hir.cpp | 22 ++++++++++++++++++++++
>  1 file changed, 22 insertions(+)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 02f7d5f71c..ae81ed95d8 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -2995,6 +2995,28 @@ validate_fragment_flat_interpolation_input(struct _mesa_glsl_parse_state *state,
>        _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
>                         "a double, then it must be qualified with 'flat'");
>     }
> +
> +   /* Bindless sampler/image fragment inputs must be qualified with 'flat'.
> +    *
> +    * The ARB_bindless_texture spec says:
> +    *
> +    *    "Modify Section 4.3.4, Inputs, p. 34"
> +    *
> +    *    "(modify last paragraph, p. 35, allowing samplers and images as
> +    *     fragment shader inputs) ... Fragment inputs can only be signed and
> +    *     unsigned integers and integer vectors, floating point scalars,
> +    *     floating-point vectors, matrices, sampler and image types, or arrays
> +    *     or structures of these.  Fragment shader inputs that are signed or
> +    *     unsigned integers, integer vectors, or any double-precision floating-
> +    *     point type, or any sampler or image type must be qualified with the
> +    *     interpolation qualifier "flat"."
> +    */
> +   if (state->has_bindless()
> +       && (var_type->contains_sampler() || var_type->contains_image())) {

The state->has_bindless() check is a bit redundant.

Then again, that matches the other code in the function. So either way,

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>


> +      _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
> +                       "a bindless sampler (or image), then it must be "
> +                       "qualified with 'flat'");
> +   }
>  }
>
>  static void
>


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Aber vergiss niemals, wie sie sein sollte.


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