[Mesa-dev] [PATCH v2 17/31] glsl: reject bindless samplers/images frag inputs without 'flat'
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Apr 26 08:05:41 UTC 2017
On 04/26/2017 09:37 AM, Nicolai Hähnle wrote:
> On 24.04.2017 12:35, Samuel Pitoiset wrote:
>> The ARB_bindless_texture spec says:
>>
>> "Modify Section 4.3.4, Inputs, p. 34"
>>
>> "(modify last paragraph, p. 35, allowing samplers and images as
>> fragment shader inputs) ... Fragment inputs can only be signed
>> and unsigned integers and integer vectors, floating point scalars,
>> floating-point vectors, matrices, sampler and image types, or
>> arrays or structures of these. Fragment shader inputs that are
>> signed or unsigned integers, integer vectors, or any
>> double-precision floating- point type, or any sampler or image
>> type must be qualified with the interpolation qualifier "flat"."
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/compiler/glsl/ast_to_hir.cpp | 22 ++++++++++++++++++++++
>> 1 file changed, 22 insertions(+)
>>
>> diff --git a/src/compiler/glsl/ast_to_hir.cpp
>> b/src/compiler/glsl/ast_to_hir.cpp
>> index 02f7d5f71c..ae81ed95d8 100644
>> --- a/src/compiler/glsl/ast_to_hir.cpp
>> +++ b/src/compiler/glsl/ast_to_hir.cpp
>> @@ -2995,6 +2995,28 @@
>> validate_fragment_flat_interpolation_input(struct
>> _mesa_glsl_parse_state *state,
>> _mesa_glsl_error(loc, state, "if a fragment input is (or
>> contains) "
>> "a double, then it must be qualified with
>> 'flat'");
>> }
>> +
>> + /* Bindless sampler/image fragment inputs must be qualified with
>> 'flat'.
>> + *
>> + * The ARB_bindless_texture spec says:
>> + *
>> + * "Modify Section 4.3.4, Inputs, p. 34"
>> + *
>> + * "(modify last paragraph, p. 35, allowing samplers and images as
>> + * fragment shader inputs) ... Fragment inputs can only be
>> signed and
>> + * unsigned integers and integer vectors, floating point scalars,
>> + * floating-point vectors, matrices, sampler and image types,
>> or arrays
>> + * or structures of these. Fragment shader inputs that are
>> signed or
>> + * unsigned integers, integer vectors, or any double-precision
>> floating-
>> + * point type, or any sampler or image type must be qualified
>> with the
>> + * interpolation qualifier "flat"."
>> + */
>> + if (state->has_bindless()
>> + && (var_type->contains_sampler() ||
>> var_type->contains_image())) {
>
> The state->has_bindless() check is a bit redundant.
>
> Then again, that matches the other code in the function. So either way,
Exactly.
>
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
>
>> + _mesa_glsl_error(loc, state, "if a fragment input is (or
>> contains) "
>> + "a bindless sampler (or image), then it must be "
>> + "qualified with 'flat'");
>> + }
>> }
>>
>> static void
>>
>
>
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