[Mesa-dev] [PATCH v2 1/2] glsl: allow any l-value of an input variable as interpolant in interpolateAt*

Nicolai Hähnle nhaehnle at gmail.com
Tue Aug 1 10:49:57 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

The intended rule has been clarified in GLSL 4.60, Section 8.13.2
(Interpolation Functions):

   "For all of the interpolation functions, interpolant must be an l-value
    from an in declaration; this can include a variable, a block or
    structure member, an array element, or some combination of these.
    Component selection operators (e.g., .xy) may be used when specifying
    interpolant."

For members of interface blocks, var->data.must_be_shader_input must be
determined on-the-fly after lowering interface blocks, since we don't want
to disable varying packing for an entire block just because one input in it
is used in interpolateAt*.

v2: keep setting must_be_shader_input in ast_function (Ian)
v3: follow the relaxed rule of GLSL 4.60

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com> (v1)
---
 src/compiler/glsl/ast_function.cpp                 | 10 +++-------
 src/compiler/glsl/lower_named_interface_blocks.cpp | 18 ++++++++++++++++++
 2 files changed, 21 insertions(+), 7 deletions(-)

diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
index f7e90fb..12f9e7e 100644
--- a/src/compiler/glsl/ast_function.cpp
+++ b/src/compiler/glsl/ast_function.cpp
@@ -224,19 +224,15 @@ verify_parameter_modes(_mesa_glsl_parse_state *state,
             val = ((ir_swizzle *)val)->val;
          }
 
-         while (val->ir_type == ir_type_dereference_array) {
-            val = ((ir_dereference_array *)val)->array;
-         }
-
-         if (!val->as_dereference_variable() ||
-             val->variable_referenced()->data.mode != ir_var_shader_in) {
+         ir_variable *var = val->variable_referenced();
+         if (!var || var->data.mode != ir_var_shader_in) {
             _mesa_glsl_error(&loc, state,
                              "parameter `%s` must be a shader input",
                              formal->name);
             return false;
          }
 
-         val->variable_referenced()->data.must_be_shader_input = 1;
+         var->data.must_be_shader_input = 1;
       }
 
       /* Verify that 'out' and 'inout' actual parameters are lvalues. */
diff --git a/src/compiler/glsl/lower_named_interface_blocks.cpp b/src/compiler/glsl/lower_named_interface_blocks.cpp
index a00e60d..52e0571 100644
--- a/src/compiler/glsl/lower_named_interface_blocks.cpp
+++ b/src/compiler/glsl/lower_named_interface_blocks.cpp
@@ -115,6 +115,7 @@ public:
    void run(exec_list *instructions);
 
    virtual ir_visitor_status visit_leave(ir_assignment *);
+   virtual ir_visitor_status visit_leave(ir_expression *);
    virtual void handle_rvalue(ir_rvalue **rvalue);
 };
 
@@ -238,6 +239,23 @@ flatten_named_interface_blocks_declarations::visit_leave(ir_assignment *ir)
    return rvalue_visit(ir);
 }
 
+ir_visitor_status
+flatten_named_interface_blocks_declarations::visit_leave(ir_expression *ir)
+{
+   ir_visitor_status status = rvalue_visit(ir);
+
+   if (ir->operation == ir_unop_interpolate_at_centroid ||
+       ir->operation == ir_binop_interpolate_at_offset ||
+       ir->operation == ir_binop_interpolate_at_sample) {
+      const ir_rvalue *val = ir->operands[0];
+
+      /* This disables varying packing for this input. */
+      val->variable_referenced()->data.must_be_shader_input = 1;
+   }
+
+   return status;
+}
+
 void
 flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
 {
-- 
2.9.3



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