[Mesa-dev] [PATCH v2] glsl: update the extensions that are enabled for 460
Gustaw Smolarczyk
wielkiegie at gmail.com
Wed Aug 2 19:06:25 UTC 2017
2017-08-02 20:57 GMT+02:00 Samuel Pitoiset <samuel.pitoiset at gmail.com>:
> Other ones are either unsupported or don't have any helper
> function checks.
>
> v2: - fix ARB_shader_draw_parameters system value names
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/compiler/glsl/builtin_functions.cpp | 6 ++++--
> src/compiler/glsl/builtin_variables.cpp | 12 +++++++++---
> 2 files changed, 13 insertions(+), 5 deletions(-)
>
> diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
> index 84833bdd7d..5a0c78ec4a 100644
> --- a/src/compiler/glsl/builtin_functions.cpp
> +++ b/src/compiler/glsl/builtin_functions.cpp
> @@ -483,7 +483,8 @@ shader_atomic_counters(const _mesa_glsl_parse_state *state)
> static bool
> shader_atomic_counter_ops(const _mesa_glsl_parse_state *state)
> {
> - return state->ARB_shader_atomic_counter_ops_enable;
> + return (state->is_version(460, 0) ||
> + state->ARB_shader_atomic_counter_ops_enable);
> }
>
> static bool
> @@ -606,7 +607,8 @@ barrier_supported(const _mesa_glsl_parse_state *state)
> static bool
> vote(const _mesa_glsl_parse_state *state)
> {
> - return state->ARB_shader_group_vote_enable;
> + return (state->is_version(460, 0) ||
> + state->ARB_shader_group_vote_enable);
> }
>
> static bool
> diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
> index 19d427e4bc..56163e543f 100644
> --- a/src/compiler/glsl/builtin_variables.cpp
> +++ b/src/compiler/glsl/builtin_variables.cpp
> @@ -1022,9 +1022,15 @@ builtin_variable_generator::generate_vs_special_vars()
> if (state->ARB_draw_instanced_enable || state->is_version(140, 300))
> add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceID");
> if (state->ARB_shader_draw_parameters_enable) {
> - add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertexARB");
> - add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstanceARB");
> - add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawIDARB");
> + if (state->is_version(460, 0)) {
> + add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertex");
> + add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstance");
> + add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawID");
> + } else {
> + add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertexARB");
> + add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstanceARB");
> + add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawIDARB");
> + }
I am not a GLSL expert, but doesn't that mean that, with GLSL 4.60,
the gl_BaseVertex et. al. system values will only be defined when
ARB_shader_draw_parameters extension is enabled? I think you meant:
if (state->is_version(460, 0)) {
// add ARB-less system values
}
if (state->ARB_shader_draw_parameters_enable) {
// add ARB-ful system values
}
(See for example gl_FragDepth and gl_FragDepthEXT)
Regards,
Gustaw
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