[Mesa-dev] [PATCH v2] glsl: update the extensions that are enabled for 460

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Aug 2 19:10:28 UTC 2017



On 08/02/2017 09:06 PM, Gustaw Smolarczyk wrote:
> 2017-08-02 20:57 GMT+02:00 Samuel Pitoiset <samuel.pitoiset at gmail.com>:
>> Other ones are either unsupported or don't have any helper
>> function checks.
>>
>> v2: - fix ARB_shader_draw_parameters system value names
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>>   src/compiler/glsl/builtin_functions.cpp |  6 ++++--
>>   src/compiler/glsl/builtin_variables.cpp | 12 +++++++++---
>>   2 files changed, 13 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
>> index 84833bdd7d..5a0c78ec4a 100644
>> --- a/src/compiler/glsl/builtin_functions.cpp
>> +++ b/src/compiler/glsl/builtin_functions.cpp
>> @@ -483,7 +483,8 @@ shader_atomic_counters(const _mesa_glsl_parse_state *state)
>>   static bool
>>   shader_atomic_counter_ops(const _mesa_glsl_parse_state *state)
>>   {
>> -   return state->ARB_shader_atomic_counter_ops_enable;
>> +   return (state->is_version(460, 0) ||
>> +           state->ARB_shader_atomic_counter_ops_enable);
>>   }
>>
>>   static bool
>> @@ -606,7 +607,8 @@ barrier_supported(const _mesa_glsl_parse_state *state)
>>   static bool
>>   vote(const _mesa_glsl_parse_state *state)
>>   {
>> -   return state->ARB_shader_group_vote_enable;
>> +   return (state->is_version(460, 0) ||
>> +           state->ARB_shader_group_vote_enable);
>>   }
>>
>>   static bool
>> diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
>> index 19d427e4bc..56163e543f 100644
>> --- a/src/compiler/glsl/builtin_variables.cpp
>> +++ b/src/compiler/glsl/builtin_variables.cpp
>> @@ -1022,9 +1022,15 @@ builtin_variable_generator::generate_vs_special_vars()
>>      if (state->ARB_draw_instanced_enable || state->is_version(140, 300))
>>         add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceID");
>>      if (state->ARB_shader_draw_parameters_enable) {
>> -      add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertexARB");
>> -      add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstanceARB");
>> -      add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawIDARB");
>> +      if (state->is_version(460, 0)) {
>> +         add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertex");
>> +         add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstance");
>> +         add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawID");
>> +      } else {
>> +         add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertexARB");
>> +         add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstanceARB");
>> +         add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawIDARB");
>> +      }
> 
> I am not a GLSL expert, but doesn't that mean that, with GLSL 4.60,
> the gl_BaseVertex et. al. system values will only be defined when
> ARB_shader_draw_parameters extension is enabled? I think you meant:

Oh yeah, my mistake, updated the patch too quickly.

> 
> if (state->is_version(460, 0)) {
>    // add ARB-less system values
> }
> if (state->ARB_shader_draw_parameters_enable) {
>    // add ARB-ful system values
> }
> 
> (See for example gl_FragDepth and gl_FragDepthEXT)
> 
> Regards,
> Gustaw
> 


More information about the mesa-dev mailing list