[Mesa-dev] [PATCH v2] glsl: update the extensions that are enabled for 460
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Aug 2 19:10:28 UTC 2017
On 08/02/2017 09:06 PM, Gustaw Smolarczyk wrote:
> 2017-08-02 20:57 GMT+02:00 Samuel Pitoiset <samuel.pitoiset at gmail.com>:
>> Other ones are either unsupported or don't have any helper
>> function checks.
>>
>> v2: - fix ARB_shader_draw_parameters system value names
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/compiler/glsl/builtin_functions.cpp | 6 ++++--
>> src/compiler/glsl/builtin_variables.cpp | 12 +++++++++---
>> 2 files changed, 13 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
>> index 84833bdd7d..5a0c78ec4a 100644
>> --- a/src/compiler/glsl/builtin_functions.cpp
>> +++ b/src/compiler/glsl/builtin_functions.cpp
>> @@ -483,7 +483,8 @@ shader_atomic_counters(const _mesa_glsl_parse_state *state)
>> static bool
>> shader_atomic_counter_ops(const _mesa_glsl_parse_state *state)
>> {
>> - return state->ARB_shader_atomic_counter_ops_enable;
>> + return (state->is_version(460, 0) ||
>> + state->ARB_shader_atomic_counter_ops_enable);
>> }
>>
>> static bool
>> @@ -606,7 +607,8 @@ barrier_supported(const _mesa_glsl_parse_state *state)
>> static bool
>> vote(const _mesa_glsl_parse_state *state)
>> {
>> - return state->ARB_shader_group_vote_enable;
>> + return (state->is_version(460, 0) ||
>> + state->ARB_shader_group_vote_enable);
>> }
>>
>> static bool
>> diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
>> index 19d427e4bc..56163e543f 100644
>> --- a/src/compiler/glsl/builtin_variables.cpp
>> +++ b/src/compiler/glsl/builtin_variables.cpp
>> @@ -1022,9 +1022,15 @@ builtin_variable_generator::generate_vs_special_vars()
>> if (state->ARB_draw_instanced_enable || state->is_version(140, 300))
>> add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceID");
>> if (state->ARB_shader_draw_parameters_enable) {
>> - add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertexARB");
>> - add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstanceARB");
>> - add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawIDARB");
>> + if (state->is_version(460, 0)) {
>> + add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertex");
>> + add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstance");
>> + add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawID");
>> + } else {
>> + add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertexARB");
>> + add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstanceARB");
>> + add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawIDARB");
>> + }
>
> I am not a GLSL expert, but doesn't that mean that, with GLSL 4.60,
> the gl_BaseVertex et. al. system values will only be defined when
> ARB_shader_draw_parameters extension is enabled? I think you meant:
Oh yeah, my mistake, updated the patch too quickly.
>
> if (state->is_version(460, 0)) {
> // add ARB-less system values
> }
> if (state->ARB_shader_draw_parameters_enable) {
> // add ARB-ful system values
> }
>
> (See for example gl_FragDepth and gl_FragDepthEXT)
>
> Regards,
> Gustaw
>
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