[Mesa-dev] [PATCH v2 0/2] glsl: interpolateAt*() fixes

Nicolai Hähnle nhaehnle at gmail.com
Wed Aug 9 13:17:51 UTC 2017


Thanks, Timothy. I'm going to make a respin that relaxes the rules only 
in desktop GL for now, and I guess we should separately raise this with 
the GLES WG.

Cheers,
Nicolai


On 09.08.2017 02:30, Timothy Arceri wrote:
> Hi Nicolai,
> 
> I put this series through Intels CI system and it hit a couple of 
> issues. I haven't yet checked if these CTS test regress on radeonsi as 
> well or if its just an i965 thing.
> 
>      Project: deqp-test
>      Test: dEQP-
> 
> GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.nega 
> 
>      tive.interpolate_struct_member
>      Status: fail
>      Platform/arch:
>      skl/m64, ivb/m64, bdw/m64, hsw/m64
>      Project: deqp-test
>      Test: dEQP-
> 
> GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negati 
> 
>      ve.interpolate_struct_member
>      Status: fail
>      Platform/arch:
>      skl/m64, ivb/m64, bdw/m64, hsw/m64
>      Project: deqp-test
>      Test: dEQP-
> 
> GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negati 
> 
>      ve.interpolate_struct_member
>      Status: fail
>      Platform/arch:
>      skl/m64, ivb/m64, bdw/m64, hsw/m64
> 
> 
> On 01/08/17 20:49, Nicolai Hähnle wrote:
>> Hi all,
>>
>> I sent a v1 of this around ~6 weeks ago. Since then, I brought some 
>> related
>> issues up with the OpenGL WG, and we now have a rule clarification in
>> GLSL 4.60 (which is intended to apply to earlier versions as well). This
>> updated series implements that rule clarification.
>>
>> It passes on radeonsi with some additional piglit tests that I'm going to
>> send around in a moment.
>>
>> Please review!
>>
>> Thanks,
>> Nicolai
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>


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Aber vergiss niemals, wie sie sein sollte.


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