[Mesa-dev] [PATCH v2 0/2] glsl: interpolateAt*() fixes
Timothy Arceri
tarceri at itsqueeze.com
Wed Aug 9 00:30:39 UTC 2017
Hi Nicolai,
I put this series through Intels CI system and it hit a couple of
issues. I haven't yet checked if these CTS test regress on radeonsi as
well or if its just an i965 thing.
Project: deqp-test
Test: dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.nega
tive.interpolate_struct_member
Status: fail
Platform/arch:
skl/m64, ivb/m64, bdw/m64, hsw/m64
Project: deqp-test
Test: dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negati
ve.interpolate_struct_member
Status: fail
Platform/arch:
skl/m64, ivb/m64, bdw/m64, hsw/m64
Project: deqp-test
Test: dEQP-
GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negati
ve.interpolate_struct_member
Status: fail
Platform/arch:
skl/m64, ivb/m64, bdw/m64, hsw/m64
On 01/08/17 20:49, Nicolai Hähnle wrote:
> Hi all,
>
> I sent a v1 of this around ~6 weeks ago. Since then, I brought some related
> issues up with the OpenGL WG, and we now have a rule clarification in
> GLSL 4.60 (which is intended to apply to earlier versions as well). This
> updated series implements that rule clarification.
>
> It passes on radeonsi with some additional piglit tests that I'm going to
> send around in a moment.
>
> Please review!
>
> Thanks,
> Nicolai
>
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