[Mesa-dev] [PATCH v2 0/2] glsl: interpolateAt*() fixes

Timothy Arceri tarceri at itsqueeze.com
Wed Aug 9 00:30:39 UTC 2017


Hi Nicolai,

I put this series through Intels CI system and it hit a couple of 
issues. I haven't yet checked if these CTS test regress on radeonsi as 
well or if its just an i965 thing.

     Project: deqp-test
     Test: dEQP-
 
GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.nega
     tive.interpolate_struct_member
     Status: fail
     Platform/arch:
     skl/m64, ivb/m64, bdw/m64, hsw/m64
     Project: deqp-test
     Test: dEQP-
 
GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negati
     ve.interpolate_struct_member
     Status: fail
     Platform/arch:
     skl/m64, ivb/m64, bdw/m64, hsw/m64
     Project: deqp-test
     Test: dEQP-
 
GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negati
     ve.interpolate_struct_member
     Status: fail
     Platform/arch:
     skl/m64, ivb/m64, bdw/m64, hsw/m64


On 01/08/17 20:49, Nicolai Hähnle wrote:
> Hi all,
> 
> I sent a v1 of this around ~6 weeks ago. Since then, I brought some related
> issues up with the OpenGL WG, and we now have a rule clarification in
> GLSL 4.60 (which is intended to apply to earlier versions as well). This
> updated series implements that rule clarification.
> 
> It passes on radeonsi with some additional piglit tests that I'm going to
> send around in a moment.
> 
> Please review!
> 
> Thanks,
> Nicolai
> 
> _______________________________________________
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> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 


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