[Mesa-dev] [Bug 102218] Nier:Automata (through wine) - Bloom too bright

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Aug 14 21:22:01 UTC 2017


Philip Rebohle <philip.rebohle at tu-dortmund.de> changed:

           What    |Removed                     |Added
                 CC|                            |philip.rebohle at tu-dortmund.
                   |                            |de

--- Comment #2 from Philip Rebohle <philip.rebohle at tu-dortmund.de> ---
Created attachment 133511
  --> https://bugs.freedesktop.org/attachment.cgi?id=133511&action=edit
Edited compute shader

As mentioned, an edited compute shader fixes the rendering. I attached another
version of the shader which includes a #define to switch between a code path
that uses shared memory and one that doesn't.

Unless I'm missing something, both versions should produce identical results.
The code that uses shared memory shows the exact same rendering issues as the
original shader generated by Wine, which works in a similar fashion. The Wine
shader however is lacking explicit memory barriers.

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