[Mesa-dev] [PATCH] mesa: count uniform against storage when its bindless
Timothy Arceri
tarceri at itsqueeze.com
Tue Aug 15 10:42:29 UTC 2017
Gallium drivers use this code path so we need to account for
bindless after all.
Fixes: 365d34540f33 ("mesa: correctly calculate the storage offset for i915")
---
src/mesa/program/ir_to_mesa.cpp | 18 +++++++++++++-----
1 file changed, 13 insertions(+), 5 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 87999ea317..0e6a95ce99 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -492,21 +492,21 @@ ir_to_mesa_visitor::src_reg_for_float(float val)
{
src_reg src(PROGRAM_CONSTANT, -1, NULL);
src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
(const gl_constant_value *)&val, 1, &src.swizzle);
return src;
}
static int
-type_size(const struct glsl_type *type)
+storage_type_size(const struct glsl_type *type, bool bindless)
{
unsigned int i;
int size;
switch (type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
if (type->is_matrix()) {
@@ -534,44 +534,52 @@ type_size(const struct glsl_type *type)
}
break;
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
if (type->vector_elements > 2)
return 2;
else
return 1;
case GLSL_TYPE_ARRAY:
assert(type->length > 0);
- return type_size(type->fields.array) * type->length;
+ return storage_type_size(type->fields.array, bindless) * type->length;
case GLSL_TYPE_STRUCT:
size = 0;
for (i = 0; i < type->length; i++) {
- size += type_size(type->fields.structure[i].type);
+ size += storage_type_size(type->fields.structure[i].type, bindless);
}
return size;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
- return 0;
+ if (!bindless)
+ return 0;
+ /* fall through */
case GLSL_TYPE_SUBROUTINE:
return 1;
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_FUNCTION:
assert(!"Invalid type in type_size");
break;
}
return 0;
}
+static int
+type_size(const struct glsl_type *type)
+{
+ return storage_type_size(type, false);
+}
+
/**
* In the initial pass of codegen, we assign temporary numbers to
* intermediate results. (not SSA -- variable assignments will reuse
* storage). Actual register allocation for the Mesa VM occurs in a
* pass over the Mesa IR later.
*/
src_reg
ir_to_mesa_visitor::get_temp(const glsl_type *type)
{
src_reg src;
@@ -2445,21 +2453,21 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
bool /* last_field */)
{
/* opaque types don't use storage in the param list unless they are
* bindless samplers or images.
*/
if (type->contains_opaque() && !var->data.bindless)
return;
assert(_mesa_lookup_parameter_index(params, name) < 0);
- unsigned size = type_size(type) * 4;
+ unsigned size = storage_type_size(type, var->data.bindless) * 4;
int index = _mesa_add_parameter(params, PROGRAM_UNIFORM, name, size,
type->gl_type, NULL, NULL);
/* The first part of the uniform that's processed determines the base
* location of the whole uniform (for structures).
*/
if (this->idx < 0)
this->idx = index;
}
--
2.13.4
More information about the mesa-dev
mailing list