[Mesa-dev] [PATCH] mesa: count uniform against storage when its bindless

Timothy Arceri tarceri at itsqueeze.com
Tue Aug 15 10:42:29 UTC 2017


Gallium drivers use this code path so we need to account for
bindless after all.

Fixes: 	365d34540f33 ("mesa: correctly calculate the storage offset for i915")
---
 src/mesa/program/ir_to_mesa.cpp | 18 +++++++++++++-----
 1 file changed, 13 insertions(+), 5 deletions(-)

diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 87999ea317..0e6a95ce99 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -492,21 +492,21 @@ ir_to_mesa_visitor::src_reg_for_float(float val)
 {
    src_reg src(PROGRAM_CONSTANT, -1, NULL);
 
    src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
 					  (const gl_constant_value *)&val, 1, &src.swizzle);
 
    return src;
 }
 
 static int
-type_size(const struct glsl_type *type)
+storage_type_size(const struct glsl_type *type, bool bindless)
 {
    unsigned int i;
    int size;
 
    switch (type->base_type) {
    case GLSL_TYPE_UINT:
    case GLSL_TYPE_INT:
    case GLSL_TYPE_FLOAT:
    case GLSL_TYPE_BOOL:
       if (type->is_matrix()) {
@@ -534,44 +534,52 @@ type_size(const struct glsl_type *type)
       }
       break;
    case GLSL_TYPE_UINT64:
    case GLSL_TYPE_INT64:
       if (type->vector_elements > 2)
          return 2;
       else
          return 1;
    case GLSL_TYPE_ARRAY:
       assert(type->length > 0);
-      return type_size(type->fields.array) * type->length;
+      return storage_type_size(type->fields.array, bindless) * type->length;
    case GLSL_TYPE_STRUCT:
       size = 0;
       for (i = 0; i < type->length; i++) {
-	 size += type_size(type->fields.structure[i].type);
+	 size += storage_type_size(type->fields.structure[i].type, bindless);
       }
       return size;
    case GLSL_TYPE_SAMPLER:
    case GLSL_TYPE_IMAGE:
-      return 0;
+      if (!bindless)
+         return 0;
+      /* fall through */
    case GLSL_TYPE_SUBROUTINE:
       return 1;
    case GLSL_TYPE_ATOMIC_UINT:
    case GLSL_TYPE_VOID:
    case GLSL_TYPE_ERROR:
    case GLSL_TYPE_INTERFACE:
    case GLSL_TYPE_FUNCTION:
       assert(!"Invalid type in type_size");
       break;
    }
 
    return 0;
 }
 
+static int
+type_size(const struct glsl_type *type)
+{
+   return storage_type_size(type, false);
+}
+
 /**
  * In the initial pass of codegen, we assign temporary numbers to
  * intermediate results.  (not SSA -- variable assignments will reuse
  * storage).  Actual register allocation for the Mesa VM occurs in a
  * pass over the Mesa IR later.
  */
 src_reg
 ir_to_mesa_visitor::get_temp(const glsl_type *type)
 {
    src_reg src;
@@ -2445,21 +2453,21 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
                                    bool /* last_field */)
 {
    /* opaque types don't use storage in the param list unless they are
     * bindless samplers or images.
     */
    if (type->contains_opaque() && !var->data.bindless)
       return;
 
    assert(_mesa_lookup_parameter_index(params, name) < 0);
 
-   unsigned size = type_size(type) * 4;
+   unsigned size = storage_type_size(type, var->data.bindless) * 4;
 
    int index = _mesa_add_parameter(params, PROGRAM_UNIFORM, name, size,
                                    type->gl_type, NULL, NULL);
 
    /* The first part of the uniform that's processed determines the base
     * location of the whole uniform (for structures).
     */
    if (this->idx < 0)
       this->idx = index;
 }
-- 
2.13.4



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