[Mesa-dev] [PATCH] mesa: count uniform against storage when its bindless
Marek Olšák
maraeo at gmail.com
Tue Aug 15 13:07:07 UTC 2017
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Tue, Aug 15, 2017 at 12:42 PM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> Gallium drivers use this code path so we need to account for
> bindless after all.
>
> Fixes: 365d34540f33 ("mesa: correctly calculate the storage offset for i915")
> ---
> src/mesa/program/ir_to_mesa.cpp | 18 +++++++++++++-----
> 1 file changed, 13 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index 87999ea317..0e6a95ce99 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -492,21 +492,21 @@ ir_to_mesa_visitor::src_reg_for_float(float val)
> {
> src_reg src(PROGRAM_CONSTANT, -1, NULL);
>
> src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
> (const gl_constant_value *)&val, 1, &src.swizzle);
>
> return src;
> }
>
> static int
> -type_size(const struct glsl_type *type)
> +storage_type_size(const struct glsl_type *type, bool bindless)
> {
> unsigned int i;
> int size;
>
> switch (type->base_type) {
> case GLSL_TYPE_UINT:
> case GLSL_TYPE_INT:
> case GLSL_TYPE_FLOAT:
> case GLSL_TYPE_BOOL:
> if (type->is_matrix()) {
> @@ -534,44 +534,52 @@ type_size(const struct glsl_type *type)
> }
> break;
> case GLSL_TYPE_UINT64:
> case GLSL_TYPE_INT64:
> if (type->vector_elements > 2)
> return 2;
> else
> return 1;
> case GLSL_TYPE_ARRAY:
> assert(type->length > 0);
> - return type_size(type->fields.array) * type->length;
> + return storage_type_size(type->fields.array, bindless) * type->length;
> case GLSL_TYPE_STRUCT:
> size = 0;
> for (i = 0; i < type->length; i++) {
> - size += type_size(type->fields.structure[i].type);
> + size += storage_type_size(type->fields.structure[i].type, bindless);
> }
> return size;
> case GLSL_TYPE_SAMPLER:
> case GLSL_TYPE_IMAGE:
> - return 0;
> + if (!bindless)
> + return 0;
> + /* fall through */
> case GLSL_TYPE_SUBROUTINE:
> return 1;
> case GLSL_TYPE_ATOMIC_UINT:
> case GLSL_TYPE_VOID:
> case GLSL_TYPE_ERROR:
> case GLSL_TYPE_INTERFACE:
> case GLSL_TYPE_FUNCTION:
> assert(!"Invalid type in type_size");
> break;
> }
>
> return 0;
> }
>
> +static int
> +type_size(const struct glsl_type *type)
> +{
> + return storage_type_size(type, false);
> +}
> +
> /**
> * In the initial pass of codegen, we assign temporary numbers to
> * intermediate results. (not SSA -- variable assignments will reuse
> * storage). Actual register allocation for the Mesa VM occurs in a
> * pass over the Mesa IR later.
> */
> src_reg
> ir_to_mesa_visitor::get_temp(const glsl_type *type)
> {
> src_reg src;
> @@ -2445,21 +2453,21 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
> bool /* last_field */)
> {
> /* opaque types don't use storage in the param list unless they are
> * bindless samplers or images.
> */
> if (type->contains_opaque() && !var->data.bindless)
> return;
>
> assert(_mesa_lookup_parameter_index(params, name) < 0);
>
> - unsigned size = type_size(type) * 4;
> + unsigned size = storage_type_size(type, var->data.bindless) * 4;
>
> int index = _mesa_add_parameter(params, PROGRAM_UNIFORM, name, size,
> type->gl_type, NULL, NULL);
>
> /* The first part of the uniform that's processed determines the base
> * location of the whole uniform (for structures).
> */
> if (this->idx < 0)
> this->idx = index;
> }
> --
> 2.13.4
>
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