[Mesa-dev] [PATCH 10/16] radeonsi: start using u_log_context for debugging

Nicolai Hähnle nhaehnle at gmail.com
Wed Aug 16 11:05:40 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

---
 src/gallium/drivers/radeon/r600_pipe_common.h |   2 +-
 src/gallium/drivers/radeon/r600_texture.c     |  41 +++--
 src/gallium/drivers/radeonsi/si_debug.c       | 239 +++++++++++++++++++-------
 3 files changed, 199 insertions(+), 83 deletions(-)

diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h
index 01e097a4595..22b5a2d9338 100644
--- a/src/gallium/drivers/radeon/r600_pipe_common.h
+++ b/src/gallium/drivers/radeon/r600_pipe_common.h
@@ -832,7 +832,7 @@ bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
 				     struct pipe_resource *texture,
 				     struct r600_texture **staging);
 void r600_print_texture_info(struct r600_common_screen *rscreen,
-			     struct r600_texture *rtex, FILE *f);
+			     struct r600_texture *rtex, struct u_log_context *log);
 struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
 					const struct pipe_resource *templ);
 bool vi_dcc_formats_compatible(enum pipe_format format1,
diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
index deedfaff366..22850e0c87d 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -28,6 +28,7 @@
 #include "r600_cs.h"
 #include "r600_query.h"
 #include "util/u_format.h"
+#include "util/u_log.h"
 #include "util/u_memory.h"
 #include "util/u_pack_color.h"
 #include "util/u_surface.h"
@@ -1039,12 +1040,12 @@ static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
 }
 
 void r600_print_texture_info(struct r600_common_screen *rscreen,
-			     struct r600_texture *rtex, FILE *f)
+			     struct r600_texture *rtex, struct u_log_context *log)
 {
 	int i;
 
 	/* Common parameters. */
-	fprintf(f, "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
+	u_log_printf(log, "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
 		"blk_h=%u, array_size=%u, last_level=%u, "
 		"bpe=%u, nsamples=%u, flags=0x%x, %s\n",
 		rtex->resource.b.b.width0, rtex->resource.b.b.height0,
@@ -1055,7 +1056,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
 		rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
 
 	if (rscreen->chip_class >= GFX9) {
-		fprintf(f, "  Surf: size=%"PRIu64", slice_size=%"PRIu64", "
+		u_log_printf(log, "  Surf: size=%"PRIu64", slice_size=%"PRIu64", "
 			"alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
 			rtex->surface.surf_size,
 			rtex->surface.u.gfx9.surf_slice_size,
@@ -1065,7 +1066,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
 			rtex->surface.u.gfx9.surf_pitch);
 
 		if (rtex->fmask.size) {
-			fprintf(f, "  FMASK: offset=%"PRIu64", size=%"PRIu64", "
+			u_log_printf(log, "  FMASK: offset=%"PRIu64", size=%"PRIu64", "
 				"alignment=%u, swmode=%u, epitch=%u\n",
 				rtex->fmask.offset,
 				rtex->surface.u.gfx9.fmask_size,
@@ -1075,7 +1076,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
 		}
 
 		if (rtex->cmask.size) {
-			fprintf(f, "  CMask: offset=%"PRIu64", size=%"PRIu64", "
+			u_log_printf(log, "  CMask: offset=%"PRIu64", size=%"PRIu64", "
 				"alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
 				rtex->cmask.offset,
 				rtex->surface.u.gfx9.cmask_size,
@@ -1085,7 +1086,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
 		}
 
 		if (rtex->htile_offset) {
-			fprintf(f, "  HTile: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
+			u_log_printf(log, "  HTile: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
 				"rb_aligned=%u, pipe_aligned=%u\n",
 				rtex->htile_offset,
 				rtex->surface.htile_size,
@@ -1095,7 +1096,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
 		}
 
 		if (rtex->dcc_offset) {
-			fprintf(f, "  DCC: offset=%"PRIu64", size=%"PRIu64", "
+			u_log_printf(log, "  DCC: offset=%"PRIu64", size=%"PRIu64", "
 				"alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
 				rtex->dcc_offset, rtex->surface.dcc_size,
 				rtex->surface.dcc_alignment,
@@ -1104,7 +1105,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
 		}
 
 		if (rtex->surface.u.gfx9.stencil_offset) {
-			fprintf(f, "  Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
+			u_log_printf(log, "  Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
 				rtex->surface.u.gfx9.stencil_offset,
 				rtex->surface.u.gfx9.stencil.swizzle_mode,
 				rtex->surface.u.gfx9.stencil.epitch);
@@ -1112,7 +1113,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
 		return;
 	}
 
-	fprintf(f, "  Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
+	u_log_printf(log, "  Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
 		"bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
 		rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
 		rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
@@ -1120,31 +1121,31 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
 		(rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
 
 	if (rtex->fmask.size)
-		fprintf(f, "  FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
+		u_log_printf(log, "  FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
 			"bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
 			rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
 			rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
 			rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
 
 	if (rtex->cmask.size)
-		fprintf(f, "  CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
+		u_log_printf(log, "  CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
 			"slice_tile_max=%u\n",
 			rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
 			rtex->cmask.slice_tile_max);
 
 	if (rtex->htile_offset)
-		fprintf(f, "  HTile: offset=%"PRIu64", size=%"PRIu64", "
+		u_log_printf(log, "  HTile: offset=%"PRIu64", size=%"PRIu64", "
 			"alignment=%u, TC_compatible = %u\n",
 			rtex->htile_offset, rtex->surface.htile_size,
 			rtex->surface.htile_alignment,
 			rtex->tc_compatible_htile);
 
 	if (rtex->dcc_offset) {
-		fprintf(f, "  DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n",
+		u_log_printf(log, "  DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n",
 			rtex->dcc_offset, rtex->surface.dcc_size,
 			rtex->surface.dcc_alignment);
 		for (i = 0; i <= rtex->resource.b.b.last_level; i++)
-			fprintf(f, "  DCCLevel[%i]: enabled=%u, offset=%"PRIu64", "
+			u_log_printf(log, "  DCCLevel[%i]: enabled=%u, offset=%"PRIu64", "
 				"fast_clear_size=%"PRIu64"\n",
 				i, i < rtex->surface.num_dcc_levels,
 				rtex->surface.u.legacy.level[i].dcc_offset,
@@ -1152,7 +1153,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
 	}
 
 	for (i = 0; i <= rtex->resource.b.b.last_level; i++)
-		fprintf(f, "  Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
+		u_log_printf(log, "  Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
 			"npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
 			"mode=%u, tiling_index = %u\n",
 			i, rtex->surface.u.legacy.level[i].offset,
@@ -1166,10 +1167,10 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
 			rtex->surface.u.legacy.tiling_index[i]);
 
 	if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
-		fprintf(f, "  StencilLayout: tilesplit=%u\n",
+		u_log_printf(log, "  StencilLayout: tilesplit=%u\n",
 			rtex->surface.u.legacy.stencil_tile_split);
 		for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
-			fprintf(f, "  StencilLevel[%i]: offset=%"PRIu64", "
+			u_log_printf(log, "  StencilLevel[%i]: offset=%"PRIu64", "
 				"slice_size=%"PRIu64", npix_x=%u, "
 				"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
 				"mode=%u, tiling_index = %u\n",
@@ -1360,8 +1361,12 @@ r600_texture_create_object(struct pipe_screen *screen,
 
 	if (rscreen->debug_flags & DBG_TEX) {
 		puts("Texture:");
-		r600_print_texture_info(rscreen, rtex, stdout);
+		struct u_log_context log;
+		u_log_context_init(&log);
+		r600_print_texture_info(rscreen, rtex, &log);
+		u_log_new_page_print(&log, stdout);
 		fflush(stdout);
+		u_log_context_destroy(&log);
 	}
 
 	return rtex;
diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c
index 3cc34b64bb8..e797f10f7f0 100644
--- a/src/gallium/drivers/radeonsi/si_debug.c
+++ b/src/gallium/drivers/radeonsi/si_debug.c
@@ -30,6 +30,7 @@
 #include "gfx9d.h"
 #include "sid_tables.h"
 #include "ddebug/dd_util.h"
+#include "util/u_log.h"
 #include "util/u_memory.h"
 #include "ac_debug.h"
 
@@ -45,24 +46,72 @@ static void si_dump_shader(struct si_screen *sscreen,
 		si_shader_dump(sscreen, shader, NULL, processor, f, false);
 }
 
-static void si_dump_gfx_shader(struct si_screen *sscreen,
-			       const struct si_shader_ctx_state *state, FILE *f)
+struct si_log_chunk_shader {
+	/* The shader destroy code assumes a current context for unlinking of
+	 * PM4 packets etc.
+	 *
+	 * While we should be able to destroy shaders without a context, doing
+	 * so would happen only very rarely and be therefore likely to fail
+	 * just when you're trying to debug something. Let's just remember the
+	 * current context in the chunk.
+	 */
+	struct si_context *ctx;
+	struct si_shader *shader;
+
+	/* For keep-alive reference counts */
+	struct si_shader_selector *sel;
+	struct si_compute *program;
+};
+
+static void
+si_log_chunk_shader_destroy(void *data)
+{
+	struct si_log_chunk_shader *chunk = data;
+	si_shader_selector_reference(chunk->ctx, &chunk->sel, NULL);
+	si_compute_reference(&chunk->program, NULL);
+	FREE(chunk);
+}
+
+static void
+si_log_chunk_shader_print(void *data, FILE *f)
+{
+	struct si_log_chunk_shader *chunk = data;
+	struct si_screen *sscreen = chunk->ctx->screen;
+	si_dump_shader(sscreen, chunk->shader->selector->info.processor,
+		       chunk->shader, f);
+}
+
+static struct u_log_chunk_type si_log_chunk_type_shader = {
+	.destroy = si_log_chunk_shader_destroy,
+	.print = si_log_chunk_shader_print,
+};
+
+static void si_dump_gfx_shader(struct si_context *ctx,
+			       const struct si_shader_ctx_state *state,
+			       struct u_log_context *log)
 {
-	const struct si_shader *current = state->current;
+	struct si_shader *current = state->current;
 
 	if (!state->cso || !current)
 		return;
 
-	si_dump_shader(sscreen, state->cso->info.processor, current, f);
+	struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader);
+	chunk->ctx = ctx;
+	chunk->shader = current;
+	si_shader_selector_reference(ctx, &chunk->sel, current->selector);
+	u_log_chunk(log, &si_log_chunk_type_shader, chunk);
 }
 
-static void si_dump_compute_shader(struct si_screen *sscreen,
-				   const struct si_cs_shader_state *state, FILE *f)
+static void si_dump_compute_shader(const struct si_cs_shader_state *state,
+				   struct u_log_context *log)
 {
 	if (!state->program || state->program != state->emitted_program)
 		return;
 
-	si_dump_shader(sscreen, PIPE_SHADER_COMPUTE, &state->program->shader, f);
+	struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader);
+	chunk->shader = &state->program->shader;
+	si_compute_reference(&chunk->program, state->program);
+	u_log_chunk(log, &si_log_chunk_type_shader, chunk);
 }
 
 /**
@@ -365,7 +414,7 @@ static void si_dump_bo_list(struct si_context *sctx,
 		   "      Other buffers can still be allocated there.\n\n");
 }
 
-static void si_dump_framebuffer(struct si_context *sctx, FILE *f)
+static void si_dump_framebuffer(struct si_context *sctx, struct u_log_context *log)
 {
 	struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
 	struct r600_texture *rtex;
@@ -376,89 +425,143 @@ static void si_dump_framebuffer(struct si_context *sctx, FILE *f)
 			continue;
 
 		rtex = (struct r600_texture*)state->cbufs[i]->texture;
-		fprintf(f, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i);
-		r600_print_texture_info(sctx->b.screen, rtex, f);
-		fprintf(f, "\n");
+		u_log_printf(log, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i);
+		r600_print_texture_info(sctx->b.screen, rtex, log);
+		u_log_printf(log, "\n");
 	}
 
 	if (state->zsbuf) {
 		rtex = (struct r600_texture*)state->zsbuf->texture;
-		fprintf(f, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n");
-		r600_print_texture_info(sctx->b.screen, rtex, f);
-		fprintf(f, "\n");
+		u_log_printf(log, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n");
+		r600_print_texture_info(sctx->b.screen, rtex, log);
+		u_log_printf(log, "\n");
 	}
 }
 
 typedef unsigned (*slot_remap_func)(unsigned);
 
-static void si_dump_descriptor_list(struct si_descriptors *desc,
-				    const char *shader_name,
-				    const char *elem_name,
-				    unsigned element_dw_size,
-				    unsigned num_elements,
-				    slot_remap_func slot_remap,
-				    FILE *f)
+struct si_log_chunk_desc_list {
+	/** Pointer to memory map of buffer where the list is uploader */
+	uint32_t *gpu_list;
+	/** Reference of buffer where the list is uploaded, so that gpu_list
+	 * is kept live. */
+	struct r600_resource *buf;
+
+	const char *shader_name;
+	const char *elem_name;
+	slot_remap_func slot_remap;
+	unsigned element_dw_size;
+	unsigned num_elements;
+
+	uint32_t list[0];
+};
+
+static void
+si_log_chunk_desc_list_destroy(void *data)
 {
-	unsigned i, j;
+	struct si_log_chunk_desc_list *chunk = data;
+	r600_resource_reference(&chunk->buf, NULL);
+	FREE(chunk);
+}
 
-	if (!desc->list)
-		return;
+static void
+si_log_chunk_desc_list_print(void *data, FILE *f)
+{
+	struct si_log_chunk_desc_list *chunk = data;
 
-	for (i = 0; i < num_elements; i++) {
-		unsigned dw_offset = slot_remap(i) * element_dw_size;
-		uint32_t *gpu_ptr = desc->gpu_list ? desc->gpu_list : desc->list;
-		const char *list_note = desc->gpu_list ? "GPU list" : "CPU list";
-		uint32_t *cpu_list = desc->list + dw_offset;
-		uint32_t *gpu_list = gpu_ptr + dw_offset;
+	for (unsigned i = 0; i < chunk->num_elements; i++) {
+		unsigned cpu_dw_offset = i * chunk->element_dw_size;
+		unsigned gpu_dw_offset = chunk->slot_remap(i) * chunk->element_dw_size;
+		const char *list_note = chunk->gpu_list ? "GPU list" : "CPU list";
+		uint32_t *cpu_list = chunk->list + cpu_dw_offset;
+		uint32_t *gpu_list = chunk->gpu_list ? chunk->gpu_list + gpu_dw_offset : cpu_list;
 
 		fprintf(f, COLOR_GREEN "%s%s slot %u (%s):" COLOR_RESET "\n",
-			shader_name, elem_name, i, list_note);
+			chunk->shader_name, chunk->elem_name, i, list_note);
 
-		switch (element_dw_size) {
+		switch (chunk->element_dw_size) {
 		case 4:
-			for (j = 0; j < 4; j++)
+			for (unsigned j = 0; j < 4; j++)
 				ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
 					    gpu_list[j], 0xffffffff);
 			break;
 		case 8:
-			for (j = 0; j < 8; j++)
+			for (unsigned j = 0; j < 8; j++)
 				ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
 					    gpu_list[j], 0xffffffff);
 
 			fprintf(f, COLOR_CYAN "    Buffer:" COLOR_RESET "\n");
-			for (j = 0; j < 4; j++)
+			for (unsigned j = 0; j < 4; j++)
 				ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
 					    gpu_list[4+j], 0xffffffff);
 			break;
 		case 16:
-			for (j = 0; j < 8; j++)
+			for (unsigned j = 0; j < 8; j++)
 				ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
 					    gpu_list[j], 0xffffffff);
 
 			fprintf(f, COLOR_CYAN "    Buffer:" COLOR_RESET "\n");
-			for (j = 0; j < 4; j++)
+			for (unsigned j = 0; j < 4; j++)
 				ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
 					    gpu_list[4+j], 0xffffffff);
 
 			fprintf(f, COLOR_CYAN "    FMASK:" COLOR_RESET "\n");
-			for (j = 0; j < 8; j++)
+			for (unsigned j = 0; j < 8; j++)
 				ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
 					    gpu_list[8+j], 0xffffffff);
 
 			fprintf(f, COLOR_CYAN "    Sampler state:" COLOR_RESET "\n");
-			for (j = 0; j < 4; j++)
+			for (unsigned j = 0; j < 4; j++)
 				ac_dump_reg(f, R_008F30_SQ_IMG_SAMP_WORD0 + j*4,
 					    gpu_list[12+j], 0xffffffff);
 			break;
 		}
 
-		if (memcmp(gpu_list, cpu_list, desc->element_dw_size * 4) != 0) {
+		if (memcmp(gpu_list, cpu_list, chunk->element_dw_size * 4) != 0) {
 			fprintf(f, COLOR_RED "!!!!! This slot was corrupted in GPU memory !!!!!"
 				COLOR_RESET "\n");
 		}
 
 		fprintf(f, "\n");
 	}
+
+}
+
+static const struct u_log_chunk_type si_log_chunk_type_descriptor_list = {
+	.destroy = si_log_chunk_desc_list_destroy,
+	.print = si_log_chunk_desc_list_print,
+};
+
+static void si_dump_descriptor_list(struct si_descriptors *desc,
+				    const char *shader_name,
+				    const char *elem_name,
+				    unsigned element_dw_size,
+				    unsigned num_elements,
+				    slot_remap_func slot_remap,
+				    struct u_log_context *log)
+{
+	if (!desc->list)
+		return;
+
+	struct si_log_chunk_desc_list *chunk =
+		CALLOC_VARIANT_LENGTH_STRUCT(si_log_chunk_desc_list,
+					     4 * element_dw_size * num_elements);
+	chunk->shader_name = shader_name;
+	chunk->elem_name = elem_name;
+	chunk->element_dw_size = element_dw_size;
+	chunk->num_elements = num_elements;
+	chunk->slot_remap = slot_remap;
+
+	r600_resource_reference(&chunk->buf, desc->buffer);
+	chunk->gpu_list = desc->gpu_list;
+
+	for (unsigned i = 0; i < num_elements; ++i) {
+		memcpy(&chunk->list[i * element_dw_size],
+		       &desc->list[slot_remap(i) * element_dw_size],
+		       4 * element_dw_size);
+	}
+
+	u_log_chunk(log, &si_log_chunk_type_descriptor_list, chunk);
 }
 
 static unsigned si_identity(unsigned slot)
@@ -468,7 +571,8 @@ static unsigned si_identity(unsigned slot)
 
 static void si_dump_descriptors(struct si_context *sctx,
 				enum pipe_shader_type processor,
-				const struct tgsi_shader_info *info, FILE *f)
+				const struct tgsi_shader_info *info,
+				struct u_log_context *log)
 {
 	struct si_descriptors *descs =
 		&sctx->descriptors[SI_DESCS_FIRST_SHADER +
@@ -499,44 +603,45 @@ static void si_dump_descriptors(struct si_context *sctx,
 
 		si_dump_descriptor_list(&sctx->vertex_buffers, name,
 					" - Vertex buffer", 4, info->num_inputs,
-					si_identity, f);
+					si_identity, log);
 	}
 
 	si_dump_descriptor_list(&descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS],
 				name, " - Constant buffer", 4,
 				util_last_bit(enabled_constbuf),
-				si_get_constbuf_slot, f);
+				si_get_constbuf_slot, log);
 	si_dump_descriptor_list(&descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS],
 				name, " - Shader buffer", 4,
 				util_last_bit(enabled_shaderbuf),
-				si_get_shaderbuf_slot, f);
+				si_get_shaderbuf_slot, log);
 	si_dump_descriptor_list(&descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES],
 				name, " - Sampler", 16,
 				util_last_bit(enabled_samplers),
-				si_get_sampler_slot, f);
+				si_get_sampler_slot, log);
 	si_dump_descriptor_list(&descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES],
 				name, " - Image", 8,
 				util_last_bit(enabled_images),
-				si_get_image_slot, f);
+				si_get_image_slot, log);
 }
 
 static void si_dump_gfx_descriptors(struct si_context *sctx,
 				    const struct si_shader_ctx_state *state,
-				    FILE *f)
+				    struct u_log_context *log)
 {
 	if (!state->cso || !state->current)
 		return;
 
-	si_dump_descriptors(sctx, state->cso->type, &state->cso->info, f);
+	si_dump_descriptors(sctx, state->cso->type, &state->cso->info, log);
 }
 
-static void si_dump_compute_descriptors(struct si_context *sctx, FILE *f)
+static void si_dump_compute_descriptors(struct si_context *sctx,
+					struct u_log_context *log)
 {
 	if (!sctx->cs_shader_state.program ||
 	    sctx->cs_shader_state.program != sctx->cs_shader_state.emitted_program)
 		return;
 
-	si_dump_descriptors(sctx, PIPE_SHADER_COMPUTE, NULL, f);
+	si_dump_descriptors(sctx, PIPE_SHADER_COMPUTE, NULL, log);
 }
 
 struct si_shader_inst {
@@ -825,28 +930,34 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
 		}
 	}
 
+	struct u_log_context log;
+	u_log_context_init(&log);
+
 	if (flags & PIPE_DUMP_CURRENT_STATES)
-		si_dump_framebuffer(sctx, f);
+		si_dump_framebuffer(sctx, &log);
 
 	if (flags & PIPE_DUMP_CURRENT_SHADERS) {
-		si_dump_gfx_shader(sctx->screen, &sctx->vs_shader, f);
-		si_dump_gfx_shader(sctx->screen, &sctx->tcs_shader, f);
-		si_dump_gfx_shader(sctx->screen, &sctx->tes_shader, f);
-		si_dump_gfx_shader(sctx->screen, &sctx->gs_shader, f);
-		si_dump_gfx_shader(sctx->screen, &sctx->ps_shader, f);
-		si_dump_compute_shader(sctx->screen, &sctx->cs_shader_state, f);
+		si_dump_gfx_shader(sctx, &sctx->vs_shader, &log);
+		si_dump_gfx_shader(sctx, &sctx->tcs_shader, &log);
+		si_dump_gfx_shader(sctx, &sctx->tes_shader, &log);
+		si_dump_gfx_shader(sctx, &sctx->gs_shader, &log);
+		si_dump_gfx_shader(sctx, &sctx->ps_shader, &log);
+		si_dump_compute_shader(&sctx->cs_shader_state, &log);
 
 		si_dump_descriptor_list(&sctx->descriptors[SI_DESCS_RW_BUFFERS],
 					"", "RW buffers", 4, SI_NUM_RW_BUFFERS,
-					si_identity, f);
-		si_dump_gfx_descriptors(sctx, &sctx->vs_shader, f);
-		si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, f);
-		si_dump_gfx_descriptors(sctx, &sctx->tes_shader, f);
-		si_dump_gfx_descriptors(sctx, &sctx->gs_shader, f);
-		si_dump_gfx_descriptors(sctx, &sctx->ps_shader, f);
-		si_dump_compute_descriptors(sctx, f);
+					si_identity, &log);
+		si_dump_gfx_descriptors(sctx, &sctx->vs_shader, &log);
+		si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, &log);
+		si_dump_gfx_descriptors(sctx, &sctx->tes_shader, &log);
+		si_dump_gfx_descriptors(sctx, &sctx->gs_shader, &log);
+		si_dump_gfx_descriptors(sctx, &sctx->ps_shader, &log);
+		si_dump_compute_descriptors(sctx, &log);
 	}
 
+	u_log_new_page_print(&log, f);
+	u_log_context_destroy(&log);
+
 	if (flags & PIPE_DUMP_LAST_COMMAND_BUFFER) {
 		si_dump_bo_list(sctx, &sctx->last_gfx, f);
 		si_dump_last_ib(sctx, f);
-- 
2.11.0



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