[Mesa-dev] [PATCH 10/16] radeonsi: start using u_log_context for debugging

Marek Olšák maraeo at gmail.com
Sun Aug 20 15:25:54 UTC 2017


For patches 1-10:

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Wed, Aug 16, 2017 at 1:05 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> ---
>  src/gallium/drivers/radeon/r600_pipe_common.h |   2 +-
>  src/gallium/drivers/radeon/r600_texture.c     |  41 +++--
>  src/gallium/drivers/radeonsi/si_debug.c       | 239 +++++++++++++++++++-------
>  3 files changed, 199 insertions(+), 83 deletions(-)
>
> diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h
> index 01e097a4595..22b5a2d9338 100644
> --- a/src/gallium/drivers/radeon/r600_pipe_common.h
> +++ b/src/gallium/drivers/radeon/r600_pipe_common.h
> @@ -832,7 +832,7 @@ bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
>                                      struct pipe_resource *texture,
>                                      struct r600_texture **staging);
>  void r600_print_texture_info(struct r600_common_screen *rscreen,
> -                            struct r600_texture *rtex, FILE *f);
> +                            struct r600_texture *rtex, struct u_log_context *log);
>  struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
>                                         const struct pipe_resource *templ);
>  bool vi_dcc_formats_compatible(enum pipe_format format1,
> diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
> index deedfaff366..22850e0c87d 100644
> --- a/src/gallium/drivers/radeon/r600_texture.c
> +++ b/src/gallium/drivers/radeon/r600_texture.c
> @@ -28,6 +28,7 @@
>  #include "r600_cs.h"
>  #include "r600_query.h"
>  #include "util/u_format.h"
> +#include "util/u_log.h"
>  #include "util/u_memory.h"
>  #include "util/u_pack_color.h"
>  #include "util/u_surface.h"
> @@ -1039,12 +1040,12 @@ static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
>  }
>
>  void r600_print_texture_info(struct r600_common_screen *rscreen,
> -                            struct r600_texture *rtex, FILE *f)
> +                            struct r600_texture *rtex, struct u_log_context *log)
>  {
>         int i;
>
>         /* Common parameters. */
> -       fprintf(f, "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
> +       u_log_printf(log, "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
>                 "blk_h=%u, array_size=%u, last_level=%u, "
>                 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
>                 rtex->resource.b.b.width0, rtex->resource.b.b.height0,
> @@ -1055,7 +1056,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
>                 rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
>
>         if (rscreen->chip_class >= GFX9) {
> -               fprintf(f, "  Surf: size=%"PRIu64", slice_size=%"PRIu64", "
> +               u_log_printf(log, "  Surf: size=%"PRIu64", slice_size=%"PRIu64", "
>                         "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
>                         rtex->surface.surf_size,
>                         rtex->surface.u.gfx9.surf_slice_size,
> @@ -1065,7 +1066,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
>                         rtex->surface.u.gfx9.surf_pitch);
>
>                 if (rtex->fmask.size) {
> -                       fprintf(f, "  FMASK: offset=%"PRIu64", size=%"PRIu64", "
> +                       u_log_printf(log, "  FMASK: offset=%"PRIu64", size=%"PRIu64", "
>                                 "alignment=%u, swmode=%u, epitch=%u\n",
>                                 rtex->fmask.offset,
>                                 rtex->surface.u.gfx9.fmask_size,
> @@ -1075,7 +1076,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
>                 }
>
>                 if (rtex->cmask.size) {
> -                       fprintf(f, "  CMask: offset=%"PRIu64", size=%"PRIu64", "
> +                       u_log_printf(log, "  CMask: offset=%"PRIu64", size=%"PRIu64", "
>                                 "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
>                                 rtex->cmask.offset,
>                                 rtex->surface.u.gfx9.cmask_size,
> @@ -1085,7 +1086,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
>                 }
>
>                 if (rtex->htile_offset) {
> -                       fprintf(f, "  HTile: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
> +                       u_log_printf(log, "  HTile: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
>                                 "rb_aligned=%u, pipe_aligned=%u\n",
>                                 rtex->htile_offset,
>                                 rtex->surface.htile_size,
> @@ -1095,7 +1096,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
>                 }
>
>                 if (rtex->dcc_offset) {
> -                       fprintf(f, "  DCC: offset=%"PRIu64", size=%"PRIu64", "
> +                       u_log_printf(log, "  DCC: offset=%"PRIu64", size=%"PRIu64", "
>                                 "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
>                                 rtex->dcc_offset, rtex->surface.dcc_size,
>                                 rtex->surface.dcc_alignment,
> @@ -1104,7 +1105,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
>                 }
>
>                 if (rtex->surface.u.gfx9.stencil_offset) {
> -                       fprintf(f, "  Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
> +                       u_log_printf(log, "  Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
>                                 rtex->surface.u.gfx9.stencil_offset,
>                                 rtex->surface.u.gfx9.stencil.swizzle_mode,
>                                 rtex->surface.u.gfx9.stencil.epitch);
> @@ -1112,7 +1113,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
>                 return;
>         }
>
> -       fprintf(f, "  Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
> +       u_log_printf(log, "  Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
>                 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
>                 rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
>                 rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
> @@ -1120,31 +1121,31 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
>                 (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
>
>         if (rtex->fmask.size)
> -               fprintf(f, "  FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
> +               u_log_printf(log, "  FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
>                         "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
>                         rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
>                         rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
>                         rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
>
>         if (rtex->cmask.size)
> -               fprintf(f, "  CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
> +               u_log_printf(log, "  CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
>                         "slice_tile_max=%u\n",
>                         rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
>                         rtex->cmask.slice_tile_max);
>
>         if (rtex->htile_offset)
> -               fprintf(f, "  HTile: offset=%"PRIu64", size=%"PRIu64", "
> +               u_log_printf(log, "  HTile: offset=%"PRIu64", size=%"PRIu64", "
>                         "alignment=%u, TC_compatible = %u\n",
>                         rtex->htile_offset, rtex->surface.htile_size,
>                         rtex->surface.htile_alignment,
>                         rtex->tc_compatible_htile);
>
>         if (rtex->dcc_offset) {
> -               fprintf(f, "  DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n",
> +               u_log_printf(log, "  DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n",
>                         rtex->dcc_offset, rtex->surface.dcc_size,
>                         rtex->surface.dcc_alignment);
>                 for (i = 0; i <= rtex->resource.b.b.last_level; i++)
> -                       fprintf(f, "  DCCLevel[%i]: enabled=%u, offset=%"PRIu64", "
> +                       u_log_printf(log, "  DCCLevel[%i]: enabled=%u, offset=%"PRIu64", "
>                                 "fast_clear_size=%"PRIu64"\n",
>                                 i, i < rtex->surface.num_dcc_levels,
>                                 rtex->surface.u.legacy.level[i].dcc_offset,
> @@ -1152,7 +1153,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
>         }
>
>         for (i = 0; i <= rtex->resource.b.b.last_level; i++)
> -               fprintf(f, "  Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
> +               u_log_printf(log, "  Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
>                         "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
>                         "mode=%u, tiling_index = %u\n",
>                         i, rtex->surface.u.legacy.level[i].offset,
> @@ -1166,10 +1167,10 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
>                         rtex->surface.u.legacy.tiling_index[i]);
>
>         if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
> -               fprintf(f, "  StencilLayout: tilesplit=%u\n",
> +               u_log_printf(log, "  StencilLayout: tilesplit=%u\n",
>                         rtex->surface.u.legacy.stencil_tile_split);
>                 for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
> -                       fprintf(f, "  StencilLevel[%i]: offset=%"PRIu64", "
> +                       u_log_printf(log, "  StencilLevel[%i]: offset=%"PRIu64", "
>                                 "slice_size=%"PRIu64", npix_x=%u, "
>                                 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
>                                 "mode=%u, tiling_index = %u\n",
> @@ -1360,8 +1361,12 @@ r600_texture_create_object(struct pipe_screen *screen,
>
>         if (rscreen->debug_flags & DBG_TEX) {
>                 puts("Texture:");
> -               r600_print_texture_info(rscreen, rtex, stdout);
> +               struct u_log_context log;
> +               u_log_context_init(&log);
> +               r600_print_texture_info(rscreen, rtex, &log);
> +               u_log_new_page_print(&log, stdout);
>                 fflush(stdout);
> +               u_log_context_destroy(&log);
>         }
>
>         return rtex;
> diff --git a/src/gallium/drivers/radeonsi/si_debug.c b/src/gallium/drivers/radeonsi/si_debug.c
> index 3cc34b64bb8..e797f10f7f0 100644
> --- a/src/gallium/drivers/radeonsi/si_debug.c
> +++ b/src/gallium/drivers/radeonsi/si_debug.c
> @@ -30,6 +30,7 @@
>  #include "gfx9d.h"
>  #include "sid_tables.h"
>  #include "ddebug/dd_util.h"
> +#include "util/u_log.h"
>  #include "util/u_memory.h"
>  #include "ac_debug.h"
>
> @@ -45,24 +46,72 @@ static void si_dump_shader(struct si_screen *sscreen,
>                 si_shader_dump(sscreen, shader, NULL, processor, f, false);
>  }
>
> -static void si_dump_gfx_shader(struct si_screen *sscreen,
> -                              const struct si_shader_ctx_state *state, FILE *f)
> +struct si_log_chunk_shader {
> +       /* The shader destroy code assumes a current context for unlinking of
> +        * PM4 packets etc.
> +        *
> +        * While we should be able to destroy shaders without a context, doing
> +        * so would happen only very rarely and be therefore likely to fail
> +        * just when you're trying to debug something. Let's just remember the
> +        * current context in the chunk.
> +        */
> +       struct si_context *ctx;
> +       struct si_shader *shader;
> +
> +       /* For keep-alive reference counts */
> +       struct si_shader_selector *sel;
> +       struct si_compute *program;
> +};
> +
> +static void
> +si_log_chunk_shader_destroy(void *data)
> +{
> +       struct si_log_chunk_shader *chunk = data;
> +       si_shader_selector_reference(chunk->ctx, &chunk->sel, NULL);
> +       si_compute_reference(&chunk->program, NULL);
> +       FREE(chunk);
> +}
> +
> +static void
> +si_log_chunk_shader_print(void *data, FILE *f)
> +{
> +       struct si_log_chunk_shader *chunk = data;
> +       struct si_screen *sscreen = chunk->ctx->screen;
> +       si_dump_shader(sscreen, chunk->shader->selector->info.processor,
> +                      chunk->shader, f);
> +}
> +
> +static struct u_log_chunk_type si_log_chunk_type_shader = {
> +       .destroy = si_log_chunk_shader_destroy,
> +       .print = si_log_chunk_shader_print,
> +};
> +
> +static void si_dump_gfx_shader(struct si_context *ctx,
> +                              const struct si_shader_ctx_state *state,
> +                              struct u_log_context *log)
>  {
> -       const struct si_shader *current = state->current;
> +       struct si_shader *current = state->current;
>
>         if (!state->cso || !current)
>                 return;
>
> -       si_dump_shader(sscreen, state->cso->info.processor, current, f);
> +       struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader);
> +       chunk->ctx = ctx;
> +       chunk->shader = current;
> +       si_shader_selector_reference(ctx, &chunk->sel, current->selector);
> +       u_log_chunk(log, &si_log_chunk_type_shader, chunk);
>  }
>
> -static void si_dump_compute_shader(struct si_screen *sscreen,
> -                                  const struct si_cs_shader_state *state, FILE *f)
> +static void si_dump_compute_shader(const struct si_cs_shader_state *state,
> +                                  struct u_log_context *log)
>  {
>         if (!state->program || state->program != state->emitted_program)
>                 return;
>
> -       si_dump_shader(sscreen, PIPE_SHADER_COMPUTE, &state->program->shader, f);
> +       struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader);
> +       chunk->shader = &state->program->shader;
> +       si_compute_reference(&chunk->program, state->program);
> +       u_log_chunk(log, &si_log_chunk_type_shader, chunk);
>  }
>
>  /**
> @@ -365,7 +414,7 @@ static void si_dump_bo_list(struct si_context *sctx,
>                    "      Other buffers can still be allocated there.\n\n");
>  }
>
> -static void si_dump_framebuffer(struct si_context *sctx, FILE *f)
> +static void si_dump_framebuffer(struct si_context *sctx, struct u_log_context *log)
>  {
>         struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
>         struct r600_texture *rtex;
> @@ -376,89 +425,143 @@ static void si_dump_framebuffer(struct si_context *sctx, FILE *f)
>                         continue;
>
>                 rtex = (struct r600_texture*)state->cbufs[i]->texture;
> -               fprintf(f, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i);
> -               r600_print_texture_info(sctx->b.screen, rtex, f);
> -               fprintf(f, "\n");
> +               u_log_printf(log, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i);
> +               r600_print_texture_info(sctx->b.screen, rtex, log);
> +               u_log_printf(log, "\n");
>         }
>
>         if (state->zsbuf) {
>                 rtex = (struct r600_texture*)state->zsbuf->texture;
> -               fprintf(f, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n");
> -               r600_print_texture_info(sctx->b.screen, rtex, f);
> -               fprintf(f, "\n");
> +               u_log_printf(log, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n");
> +               r600_print_texture_info(sctx->b.screen, rtex, log);
> +               u_log_printf(log, "\n");
>         }
>  }
>
>  typedef unsigned (*slot_remap_func)(unsigned);
>
> -static void si_dump_descriptor_list(struct si_descriptors *desc,
> -                                   const char *shader_name,
> -                                   const char *elem_name,
> -                                   unsigned element_dw_size,
> -                                   unsigned num_elements,
> -                                   slot_remap_func slot_remap,
> -                                   FILE *f)
> +struct si_log_chunk_desc_list {
> +       /** Pointer to memory map of buffer where the list is uploader */
> +       uint32_t *gpu_list;
> +       /** Reference of buffer where the list is uploaded, so that gpu_list
> +        * is kept live. */
> +       struct r600_resource *buf;
> +
> +       const char *shader_name;
> +       const char *elem_name;
> +       slot_remap_func slot_remap;
> +       unsigned element_dw_size;
> +       unsigned num_elements;
> +
> +       uint32_t list[0];
> +};
> +
> +static void
> +si_log_chunk_desc_list_destroy(void *data)
>  {
> -       unsigned i, j;
> +       struct si_log_chunk_desc_list *chunk = data;
> +       r600_resource_reference(&chunk->buf, NULL);
> +       FREE(chunk);
> +}
>
> -       if (!desc->list)
> -               return;
> +static void
> +si_log_chunk_desc_list_print(void *data, FILE *f)
> +{
> +       struct si_log_chunk_desc_list *chunk = data;
>
> -       for (i = 0; i < num_elements; i++) {
> -               unsigned dw_offset = slot_remap(i) * element_dw_size;
> -               uint32_t *gpu_ptr = desc->gpu_list ? desc->gpu_list : desc->list;
> -               const char *list_note = desc->gpu_list ? "GPU list" : "CPU list";
> -               uint32_t *cpu_list = desc->list + dw_offset;
> -               uint32_t *gpu_list = gpu_ptr + dw_offset;
> +       for (unsigned i = 0; i < chunk->num_elements; i++) {
> +               unsigned cpu_dw_offset = i * chunk->element_dw_size;
> +               unsigned gpu_dw_offset = chunk->slot_remap(i) * chunk->element_dw_size;
> +               const char *list_note = chunk->gpu_list ? "GPU list" : "CPU list";
> +               uint32_t *cpu_list = chunk->list + cpu_dw_offset;
> +               uint32_t *gpu_list = chunk->gpu_list ? chunk->gpu_list + gpu_dw_offset : cpu_list;
>
>                 fprintf(f, COLOR_GREEN "%s%s slot %u (%s):" COLOR_RESET "\n",
> -                       shader_name, elem_name, i, list_note);
> +                       chunk->shader_name, chunk->elem_name, i, list_note);
>
> -               switch (element_dw_size) {
> +               switch (chunk->element_dw_size) {
>                 case 4:
> -                       for (j = 0; j < 4; j++)
> +                       for (unsigned j = 0; j < 4; j++)
>                                 ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
>                                             gpu_list[j], 0xffffffff);
>                         break;
>                 case 8:
> -                       for (j = 0; j < 8; j++)
> +                       for (unsigned j = 0; j < 8; j++)
>                                 ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
>                                             gpu_list[j], 0xffffffff);
>
>                         fprintf(f, COLOR_CYAN "    Buffer:" COLOR_RESET "\n");
> -                       for (j = 0; j < 4; j++)
> +                       for (unsigned j = 0; j < 4; j++)
>                                 ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
>                                             gpu_list[4+j], 0xffffffff);
>                         break;
>                 case 16:
> -                       for (j = 0; j < 8; j++)
> +                       for (unsigned j = 0; j < 8; j++)
>                                 ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
>                                             gpu_list[j], 0xffffffff);
>
>                         fprintf(f, COLOR_CYAN "    Buffer:" COLOR_RESET "\n");
> -                       for (j = 0; j < 4; j++)
> +                       for (unsigned j = 0; j < 4; j++)
>                                 ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
>                                             gpu_list[4+j], 0xffffffff);
>
>                         fprintf(f, COLOR_CYAN "    FMASK:" COLOR_RESET "\n");
> -                       for (j = 0; j < 8; j++)
> +                       for (unsigned j = 0; j < 8; j++)
>                                 ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
>                                             gpu_list[8+j], 0xffffffff);
>
>                         fprintf(f, COLOR_CYAN "    Sampler state:" COLOR_RESET "\n");
> -                       for (j = 0; j < 4; j++)
> +                       for (unsigned j = 0; j < 4; j++)
>                                 ac_dump_reg(f, R_008F30_SQ_IMG_SAMP_WORD0 + j*4,
>                                             gpu_list[12+j], 0xffffffff);
>                         break;
>                 }
>
> -               if (memcmp(gpu_list, cpu_list, desc->element_dw_size * 4) != 0) {
> +               if (memcmp(gpu_list, cpu_list, chunk->element_dw_size * 4) != 0) {
>                         fprintf(f, COLOR_RED "!!!!! This slot was corrupted in GPU memory !!!!!"
>                                 COLOR_RESET "\n");
>                 }
>
>                 fprintf(f, "\n");
>         }
> +
> +}
> +
> +static const struct u_log_chunk_type si_log_chunk_type_descriptor_list = {
> +       .destroy = si_log_chunk_desc_list_destroy,
> +       .print = si_log_chunk_desc_list_print,
> +};
> +
> +static void si_dump_descriptor_list(struct si_descriptors *desc,
> +                                   const char *shader_name,
> +                                   const char *elem_name,
> +                                   unsigned element_dw_size,
> +                                   unsigned num_elements,
> +                                   slot_remap_func slot_remap,
> +                                   struct u_log_context *log)
> +{
> +       if (!desc->list)
> +               return;
> +
> +       struct si_log_chunk_desc_list *chunk =
> +               CALLOC_VARIANT_LENGTH_STRUCT(si_log_chunk_desc_list,
> +                                            4 * element_dw_size * num_elements);
> +       chunk->shader_name = shader_name;
> +       chunk->elem_name = elem_name;
> +       chunk->element_dw_size = element_dw_size;
> +       chunk->num_elements = num_elements;
> +       chunk->slot_remap = slot_remap;
> +
> +       r600_resource_reference(&chunk->buf, desc->buffer);
> +       chunk->gpu_list = desc->gpu_list;
> +
> +       for (unsigned i = 0; i < num_elements; ++i) {
> +               memcpy(&chunk->list[i * element_dw_size],
> +                      &desc->list[slot_remap(i) * element_dw_size],
> +                      4 * element_dw_size);
> +       }
> +
> +       u_log_chunk(log, &si_log_chunk_type_descriptor_list, chunk);
>  }
>
>  static unsigned si_identity(unsigned slot)
> @@ -468,7 +571,8 @@ static unsigned si_identity(unsigned slot)
>
>  static void si_dump_descriptors(struct si_context *sctx,
>                                 enum pipe_shader_type processor,
> -                               const struct tgsi_shader_info *info, FILE *f)
> +                               const struct tgsi_shader_info *info,
> +                               struct u_log_context *log)
>  {
>         struct si_descriptors *descs =
>                 &sctx->descriptors[SI_DESCS_FIRST_SHADER +
> @@ -499,44 +603,45 @@ static void si_dump_descriptors(struct si_context *sctx,
>
>                 si_dump_descriptor_list(&sctx->vertex_buffers, name,
>                                         " - Vertex buffer", 4, info->num_inputs,
> -                                       si_identity, f);
> +                                       si_identity, log);
>         }
>
>         si_dump_descriptor_list(&descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS],
>                                 name, " - Constant buffer", 4,
>                                 util_last_bit(enabled_constbuf),
> -                               si_get_constbuf_slot, f);
> +                               si_get_constbuf_slot, log);
>         si_dump_descriptor_list(&descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS],
>                                 name, " - Shader buffer", 4,
>                                 util_last_bit(enabled_shaderbuf),
> -                               si_get_shaderbuf_slot, f);
> +                               si_get_shaderbuf_slot, log);
>         si_dump_descriptor_list(&descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES],
>                                 name, " - Sampler", 16,
>                                 util_last_bit(enabled_samplers),
> -                               si_get_sampler_slot, f);
> +                               si_get_sampler_slot, log);
>         si_dump_descriptor_list(&descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES],
>                                 name, " - Image", 8,
>                                 util_last_bit(enabled_images),
> -                               si_get_image_slot, f);
> +                               si_get_image_slot, log);
>  }
>
>  static void si_dump_gfx_descriptors(struct si_context *sctx,
>                                     const struct si_shader_ctx_state *state,
> -                                   FILE *f)
> +                                   struct u_log_context *log)
>  {
>         if (!state->cso || !state->current)
>                 return;
>
> -       si_dump_descriptors(sctx, state->cso->type, &state->cso->info, f);
> +       si_dump_descriptors(sctx, state->cso->type, &state->cso->info, log);
>  }
>
> -static void si_dump_compute_descriptors(struct si_context *sctx, FILE *f)
> +static void si_dump_compute_descriptors(struct si_context *sctx,
> +                                       struct u_log_context *log)
>  {
>         if (!sctx->cs_shader_state.program ||
>             sctx->cs_shader_state.program != sctx->cs_shader_state.emitted_program)
>                 return;
>
> -       si_dump_descriptors(sctx, PIPE_SHADER_COMPUTE, NULL, f);
> +       si_dump_descriptors(sctx, PIPE_SHADER_COMPUTE, NULL, log);
>  }
>
>  struct si_shader_inst {
> @@ -825,28 +930,34 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
>                 }
>         }
>
> +       struct u_log_context log;
> +       u_log_context_init(&log);
> +
>         if (flags & PIPE_DUMP_CURRENT_STATES)
> -               si_dump_framebuffer(sctx, f);
> +               si_dump_framebuffer(sctx, &log);
>
>         if (flags & PIPE_DUMP_CURRENT_SHADERS) {
> -               si_dump_gfx_shader(sctx->screen, &sctx->vs_shader, f);
> -               si_dump_gfx_shader(sctx->screen, &sctx->tcs_shader, f);
> -               si_dump_gfx_shader(sctx->screen, &sctx->tes_shader, f);
> -               si_dump_gfx_shader(sctx->screen, &sctx->gs_shader, f);
> -               si_dump_gfx_shader(sctx->screen, &sctx->ps_shader, f);
> -               si_dump_compute_shader(sctx->screen, &sctx->cs_shader_state, f);
> +               si_dump_gfx_shader(sctx, &sctx->vs_shader, &log);
> +               si_dump_gfx_shader(sctx, &sctx->tcs_shader, &log);
> +               si_dump_gfx_shader(sctx, &sctx->tes_shader, &log);
> +               si_dump_gfx_shader(sctx, &sctx->gs_shader, &log);
> +               si_dump_gfx_shader(sctx, &sctx->ps_shader, &log);
> +               si_dump_compute_shader(&sctx->cs_shader_state, &log);
>
>                 si_dump_descriptor_list(&sctx->descriptors[SI_DESCS_RW_BUFFERS],
>                                         "", "RW buffers", 4, SI_NUM_RW_BUFFERS,
> -                                       si_identity, f);
> -               si_dump_gfx_descriptors(sctx, &sctx->vs_shader, f);
> -               si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, f);
> -               si_dump_gfx_descriptors(sctx, &sctx->tes_shader, f);
> -               si_dump_gfx_descriptors(sctx, &sctx->gs_shader, f);
> -               si_dump_gfx_descriptors(sctx, &sctx->ps_shader, f);
> -               si_dump_compute_descriptors(sctx, f);
> +                                       si_identity, &log);
> +               si_dump_gfx_descriptors(sctx, &sctx->vs_shader, &log);
> +               si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, &log);
> +               si_dump_gfx_descriptors(sctx, &sctx->tes_shader, &log);
> +               si_dump_gfx_descriptors(sctx, &sctx->gs_shader, &log);
> +               si_dump_gfx_descriptors(sctx, &sctx->ps_shader, &log);
> +               si_dump_compute_descriptors(sctx, &log);
>         }
>
> +       u_log_new_page_print(&log, f);
> +       u_log_context_destroy(&log);
> +
>         if (flags & PIPE_DUMP_LAST_COMMAND_BUFFER) {
>                 si_dump_bo_list(sctx, &sctx->last_gfx, f);
>                 si_dump_last_ib(sctx, f);
> --
> 2.11.0
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


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