[Mesa-dev] [PATCH 3/3] anv: Use ISL for emitting null surface states.
Kenneth Graunke
kenneth at whitecape.org
Thu Aug 17 23:36:04 UTC 2017
---
src/intel/vulkan/genX_cmd_buffer.c | 20 ++++----------------
1 file changed, 4 insertions(+), 16 deletions(-)
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 280efcc2245..c5735b27e02 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -872,22 +872,10 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
ANV_FROM_HANDLE(anv_framebuffer, framebuffer, begin->framebuffer);
assert(pass->attachment_count == framebuffer->attachment_count);
- struct GENX(RENDER_SURFACE_STATE) null_ss = {
- .SurfaceType = SURFTYPE_NULL,
- .SurfaceArray = framebuffer->layers > 0,
- .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
-#if GEN_GEN >= 8
- .TileMode = YMAJOR,
-#else
- .TiledSurface = true,
-#endif
- .Width = framebuffer->width - 1,
- .Height = framebuffer->height - 1,
- .Depth = framebuffer->layers - 1,
- .RenderTargetViewExtent = framebuffer->layers - 1,
- };
- GENX(RENDER_SURFACE_STATE_pack)(NULL, state->null_surface_state.map,
- &null_ss);
+ isl_null_fill_state(isl_dev, state->null_surface_state.map,
+ isl_extent3d(framebuffer->width,
+ framebuffer->height,
+ framebuffer->layers));
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
struct anv_render_pass_attachment *att = &pass->attachments[i];
--
2.14.1
More information about the mesa-dev
mailing list