[Mesa-dev] [Bug 102308] segfault in glCompressedTextureSubImage3D

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Aug 19 16:51:38 UTC 2017


--- Comment #1 from Ilia Mirkin <imirkin at alum.mit.edu> ---
That seems like a bug...

      /* Copy in each face. */
      for (int i = 0; i < 6; ++i) {

That should probably be

for (int i = zoffset; i < zoffset + depth; i++) {

This feels somehow familiar... either it's been fixed before, or the decision
was that it's actually improper to do this. Or a patch was sent but never
applied. Unfortunately it's just a faint memory.

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