[Mesa-dev] [Bug 102308] segfault in glCompressedTextureSubImage3D
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Aug 19 16:51:38 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=102308
--- Comment #1 from Ilia Mirkin <imirkin at alum.mit.edu> ---
That seems like a bug...
/* Copy in each face. */
for (int i = 0; i < 6; ++i) {
That should probably be
for (int i = zoffset; i < zoffset + depth; i++) {
This feels somehow familiar... either it's been fixed before, or the decision
was that it's actually improper to do this. Or a patch was sent but never
applied. Unfortunately it's just a faint memory.
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