[Mesa-dev] [PATCH 00/18] Gallium blitter optimizations

Dave Airlie airlied at gmail.com
Mon Aug 21 00:41:26 UTC 2017

On 21 August 2017 at 10:22, Dave Airlie <airlied at gmail.com> wrote:
> Hi Gert,
> Can you test this along with the fetch shader patch Marek sent?
> I'm giving it a piglit run now.

Actually that patch is probably not necessary,

I think you need to fill in 0 for the 4th 2D coordinate for LD to be used.

TGSI spec for LD says it takes level in the last channel of the coord, and you
never set it, whereas the old blitter path set it correctly.


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