[Mesa-dev] [PATCH v2] From: Emil Velikov <emil.velikov at collabora.com>

Emil Velikov emil.l.velikov at gmail.com
Mon Aug 21 17:32:27 UTC 2017

On 21 August 2017 at 17:26, Rob Herring <robh at kernel.org> wrote:
> On Mon, Aug 21, 2017 at 9:08 AM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>> As said in the EGL_KHR_platform_android extensions
>>     For each EGLConfig that belongs to the Android platform, the
>>     EGL_NATIVE_VISUAL_ID attribute is an Android window format, such as
>> Although it should be applicable overall.
>> Even though we use HAL_PIXEL_FORMAT here, those are numerically
>> identical to the WINDOW_FORMAT_ and AHARDWAREBUFFER_FORMAT_ ones.
>> Barring HAL_PIXEL_FORMAT_BGRA_8888 which does not have an equivalent.
> The switch to RGB{A,X} from BGRA appears to cause problems for Radeon,
> so the android-x86 folks are reverting that change. This change will
> break them further. Perhaps the format just needs to be plumbed in.
> I'm not sure, but that's been a common problem I've had to fix in
> other drivers.
> Not saying this isn't the right thing to do. Reverting 3 patches isn't
> really much harder than 2.
You're right. I'll drop the patch until that issue has been resolved.


More information about the mesa-dev mailing list