[Mesa-dev] [PATCH 02/15] radeonsi/gfx9: prevent shader-db crashes
Marek Olšák
maraeo at gmail.com
Tue Aug 22 11:04:15 UTC 2017
On Tue, Aug 22, 2017 at 10:14 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> On 21.08.2017 23:54, Marek Olšák wrote:
>>
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> - don't precompile LS and ES (they don't exist on GFX9), compile as VS
>> instead
>> - don't precompile HS and GS (we don't have LS and ES parts)
>
>
> Is this true even for the non-monolithic case? Would be nice to have those
> precompiled for shader-db.
Non-monolithic shader parts are always precompiled, but they can't be
used for shader-db, because other shader parts are missing for merged
shaders. We also can't compile LS and ES monolithically, because the
compiler doesn't have the capability to compile them, because the
stages don't exist. Those are always compiled as VS.
Marek
More information about the mesa-dev
mailing list