[Mesa-dev] [PATCH 8/8] glsl: stop adding pointers from bindless structs to the cache
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Aug 23 09:28:50 UTC 2017
Assuming this doesn't introduce regressions, series is:
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 08/14/2017 01:49 AM, Timothy Arceri wrote:
> This is so we always create reproducible cache entries. Consistency
> is required for verification of any third party distributed shaders.
> ---
> src/compiler/glsl/shader_cache.cpp | 12 ++++++++----
> 1 file changed, 8 insertions(+), 4 deletions(-)
>
> diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
> index aa63bdcf01..aa6c067d04 100644
> --- a/src/compiler/glsl/shader_cache.cpp
> +++ b/src/compiler/glsl/shader_cache.cpp
> @@ -1212,32 +1212,34 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
> sizeof(glprog->SamplerUnits));
> blob_write_bytes(metadata, glprog->sh.SamplerTargets,
> sizeof(glprog->sh.SamplerTargets));
> blob_write_uint32(metadata, glprog->ShadowSamplers);
>
> blob_write_bytes(metadata, glprog->sh.ImageAccess,
> sizeof(glprog->sh.ImageAccess));
> blob_write_bytes(metadata, glprog->sh.ImageUnits,
> sizeof(glprog->sh.ImageUnits));
>
> + size_t ptr_size = sizeof(GLvoid *);
> +
> blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
> blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
> for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
> blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
> - sizeof(struct gl_bindless_sampler));
> + sizeof(struct gl_bindless_sampler) - ptr_size);
> }
>
> blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
> blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
> for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
> blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
> - sizeof(struct gl_bindless_image));
> + sizeof(struct gl_bindless_image) - ptr_size);
> }
>
> write_shader_parameters(metadata, glprog->Parameters);
> }
>
> static void
> read_shader_metadata(struct blob_reader *metadata,
> struct gl_program *glprog,
> gl_linked_shader *linked)
> {
> @@ -1251,43 +1253,45 @@ read_shader_metadata(struct blob_reader *metadata,
> sizeof(glprog->SamplerUnits));
> blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
> sizeof(glprog->sh.SamplerTargets));
> glprog->ShadowSamplers = blob_read_uint32(metadata);
>
> blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
> sizeof(glprog->sh.ImageAccess));
> blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
> sizeof(glprog->sh.ImageUnits));
>
> + size_t ptr_size = sizeof(GLvoid *);
> +
> glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
> glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
> if (glprog->sh.NumBindlessSamplers > 0) {
> glprog->sh.BindlessSamplers =
> rzalloc_array(glprog, gl_bindless_sampler,
> glprog->sh.NumBindlessSamplers);
>
> for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
> blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
> - sizeof(struct gl_bindless_sampler));
> + sizeof(struct gl_bindless_sampler) - ptr_size);
> }
> }
>
> glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
> glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
> if (glprog->sh.NumBindlessImages > 0) {
> glprog->sh.BindlessImages =
> rzalloc_array(glprog, gl_bindless_image,
> glprog->sh.NumBindlessImages);
>
> for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
> blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
> - sizeof(struct gl_bindless_image));
> + sizeof(struct gl_bindless_image) - ptr_size);
> }
> }
>
> glprog->Parameters = _mesa_new_parameter_list();
> read_shader_parameters(metadata, glprog->Parameters);
> }
>
> static void
> create_binding_str(const char *key, unsigned value, void *closure)
> {
>
More information about the mesa-dev
mailing list