[Mesa-dev] [PATCH 8/8] glsl: stop adding pointers from bindless structs to the cache
Timothy Arceri
tarceri at itsqueeze.com
Sun Aug 13 23:49:07 UTC 2017
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
---
src/compiler/glsl/shader_cache.cpp | 12 ++++++++----
1 file changed, 8 insertions(+), 4 deletions(-)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index aa63bdcf01..aa6c067d04 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -1212,32 +1212,34 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
sizeof(glprog->SamplerUnits));
blob_write_bytes(metadata, glprog->sh.SamplerTargets,
sizeof(glprog->sh.SamplerTargets));
blob_write_uint32(metadata, glprog->ShadowSamplers);
blob_write_bytes(metadata, glprog->sh.ImageAccess,
sizeof(glprog->sh.ImageAccess));
blob_write_bytes(metadata, glprog->sh.ImageUnits,
sizeof(glprog->sh.ImageUnits));
+ size_t ptr_size = sizeof(GLvoid *);
+
blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
- sizeof(struct gl_bindless_sampler));
+ sizeof(struct gl_bindless_sampler) - ptr_size);
}
blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
- sizeof(struct gl_bindless_image));
+ sizeof(struct gl_bindless_image) - ptr_size);
}
write_shader_parameters(metadata, glprog->Parameters);
}
static void
read_shader_metadata(struct blob_reader *metadata,
struct gl_program *glprog,
gl_linked_shader *linked)
{
@@ -1251,43 +1253,45 @@ read_shader_metadata(struct blob_reader *metadata,
sizeof(glprog->SamplerUnits));
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
sizeof(glprog->sh.SamplerTargets));
glprog->ShadowSamplers = blob_read_uint32(metadata);
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
sizeof(glprog->sh.ImageAccess));
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
sizeof(glprog->sh.ImageUnits));
+ size_t ptr_size = sizeof(GLvoid *);
+
glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
if (glprog->sh.NumBindlessSamplers > 0) {
glprog->sh.BindlessSamplers =
rzalloc_array(glprog, gl_bindless_sampler,
glprog->sh.NumBindlessSamplers);
for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
- sizeof(struct gl_bindless_sampler));
+ sizeof(struct gl_bindless_sampler) - ptr_size);
}
}
glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
if (glprog->sh.NumBindlessImages > 0) {
glprog->sh.BindlessImages =
rzalloc_array(glprog, gl_bindless_image,
glprog->sh.NumBindlessImages);
for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
- sizeof(struct gl_bindless_image));
+ sizeof(struct gl_bindless_image) - ptr_size);
}
}
glprog->Parameters = _mesa_new_parameter_list();
read_shader_parameters(metadata, glprog->Parameters);
}
static void
create_binding_str(const char *key, unsigned value, void *closure)
{
--
2.13.4
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