[Mesa-dev] [PATCH 8/8] glsl: stop adding pointers from bindless structs to the cache

Timothy Arceri tarceri at itsqueeze.com
Sun Aug 13 23:49:07 UTC 2017


This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
---
 src/compiler/glsl/shader_cache.cpp | 12 ++++++++----
 1 file changed, 8 insertions(+), 4 deletions(-)

diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index aa63bdcf01..aa6c067d04 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -1212,32 +1212,34 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
                     sizeof(glprog->SamplerUnits));
    blob_write_bytes(metadata, glprog->sh.SamplerTargets,
                     sizeof(glprog->sh.SamplerTargets));
    blob_write_uint32(metadata, glprog->ShadowSamplers);
 
    blob_write_bytes(metadata, glprog->sh.ImageAccess,
                     sizeof(glprog->sh.ImageAccess));
    blob_write_bytes(metadata, glprog->sh.ImageUnits,
                     sizeof(glprog->sh.ImageUnits));
 
+   size_t ptr_size = sizeof(GLvoid *);
+
    blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
    blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
    for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
       blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
-                       sizeof(struct gl_bindless_sampler));
+                       sizeof(struct gl_bindless_sampler) - ptr_size);
    }
 
    blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
    blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
    for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
       blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
-                       sizeof(struct gl_bindless_image));
+                       sizeof(struct gl_bindless_image) - ptr_size);
    }
 
    write_shader_parameters(metadata, glprog->Parameters);
 }
 
 static void
 read_shader_metadata(struct blob_reader *metadata,
                      struct gl_program *glprog,
                      gl_linked_shader *linked)
 {
@@ -1251,43 +1253,45 @@ read_shader_metadata(struct blob_reader *metadata,
                    sizeof(glprog->SamplerUnits));
    blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
                    sizeof(glprog->sh.SamplerTargets));
    glprog->ShadowSamplers = blob_read_uint32(metadata);
 
    blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
                    sizeof(glprog->sh.ImageAccess));
    blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
                    sizeof(glprog->sh.ImageUnits));
 
+   size_t ptr_size = sizeof(GLvoid *);
+
    glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
    glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
    if (glprog->sh.NumBindlessSamplers > 0) {
       glprog->sh.BindlessSamplers =
          rzalloc_array(glprog, gl_bindless_sampler,
                        glprog->sh.NumBindlessSamplers);
 
       for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
          blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
-                         sizeof(struct gl_bindless_sampler));
+                         sizeof(struct gl_bindless_sampler) - ptr_size);
       }
    }
 
    glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
    glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
    if (glprog->sh.NumBindlessImages > 0) {
       glprog->sh.BindlessImages =
          rzalloc_array(glprog, gl_bindless_image,
                        glprog->sh.NumBindlessImages);
 
       for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
          blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
-                        sizeof(struct gl_bindless_image));
+                        sizeof(struct gl_bindless_image) - ptr_size);
       }
    }
 
    glprog->Parameters = _mesa_new_parameter_list();
    read_shader_parameters(metadata, glprog->Parameters);
 }
 
 static void
 create_binding_str(const char *key, unsigned value, void *closure)
 {
-- 
2.13.4



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