[Mesa-dev] [PATCH 1/3] mesa: only check errors when the state change in glDepthBoundsEXT()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Aug 23 14:43:31 UTC 2017
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/depth.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index 930f5e816f..ddd91481cd 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -146,17 +146,17 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
- if (zmin > zmax) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
- return;
- }
-
zmin = CLAMP(zmin, 0.0, 1.0);
zmax = CLAMP(zmax, 0.0, 1.0);
if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
return;
+ if (zmin > zmax) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
+ return;
+ }
+
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH);
ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
ctx->Depth.BoundsMin = (GLfloat) zmin;
--
2.14.1
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