[Mesa-dev] [PATCH 2/3] mesa: fix debug/error messages in glColorMaski()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Aug 23 14:43:32 UTC 2017
Trivial. While we are at it, adjust indentation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/blend.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 5c496d9970..01721ab615 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -990,18 +990,18 @@ _mesa_ColorMask( GLboolean red, GLboolean green,
* For GL_EXT_draw_buffers2 and GL3
*/
void GLAPIENTRY
-_mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha )
+_mesa_ColorMaski(GLuint buf, GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha)
{
GLubyte tmp[4];
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
+ _mesa_debug(ctx, "glColorMaski %u %d %d %d %d\n",
buf, red, green, blue, alpha);
if (buf >= ctx->Const.MaxDrawBuffers) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
+ _mesa_error(ctx, GL_INVALID_VALUE, "glColorMaski(buf=%u)", buf);
return;
}
--
2.14.1
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