[Mesa-dev] [PATCH 2/2] Android: EGL: fix missing nativewindow.h include on O

Emil Velikov emil.l.velikov at gmail.com
Thu Aug 24 10:07:27 UTC 2017


On 23 August 2017 at 18:25, Rob Herring <robh at kernel.org> wrote:
> The build against AOSP master and O is broken:
>
> external/mesa3d/include/EGL/eglplatform.h:100:10: fatal error: 'android/native_window.h' file not found
>
> native_window.h has moved and is now part of libnativewindow library, so
> add this dependency.
>
That ones seems resolved upstream [1] in a rather nice way IMHO.
Note that we cannot use the upstream header since there's local changes in Mesa.

I've attempted to address the underlying issue by moving from implicit
to explicit, Vulkan-like, platform detection/selection here [2]. I'll
see about getting that sorted with Khronos, but using a patch similar
to [1] might be the better option?

What do you guys think?
-Emil

[1] https://github.com/KhronosGroup/EGL-Registry/commit/89be4fbc3ace60f03c0f3b221fff3b6c772bc21e
[2] http://patchwork.freedesktop.org/bundle/evelikov/explicit-platforms-for-eglplatform/


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