[Mesa-dev] [PATCH 2/2] Android: EGL: fix missing nativewindow.h include on O
eric.engestrom at imgtec.com
Thu Aug 24 12:48:13 UTC 2017
On Thursday, 2017-08-24 11:07:27 +0100, Emil Velikov wrote:
> On 23 August 2017 at 18:25, Rob Herring <robh at kernel.org> wrote:
> > The build against AOSP master and O is broken:
> > external/mesa3d/include/EGL/eglplatform.h:100:10: fatal error: 'android/native_window.h' file not found
> > native_window.h has moved and is now part of libnativewindow library, so
> > add this dependency.
> That ones seems resolved upstream  in a rather nice way IMHO.
> Note that we cannot use the upstream header since there's local changes in Mesa.
> I've attempted to address the underlying issue by moving from implicit
> to explicit, Vulkan-like, platform detection/selection here . I'll
> see about getting that sorted with Khronos, but using a patch similar
> to  might be the better option?
> What do you guys think?
I agree, it's cleaner to align with Khronos and simply forward declare
the struct, rather than having to track changes in include paths and
Sending this patch in a minute.
>  https://github.com/KhronosGroup/EGL-Registry/commit/89be4fbc3ace60f03c0f3b221fff3b6c772bc21e
>  http://patchwork.freedesktop.org/bundle/evelikov/explicit-platforms-for-eglplatform/
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