[Mesa-dev] [PATCH 00/47] WIP: fp64 support for r600g

Gert Wollny gw.fossdev at gmail.com
Thu Aug 24 11:27:30 UTC 2017


Hello Elie, 

thanks for you work on this. I'd thought I'd share my test results on
BARTS:

- your tree was build with debug enabled, so some of the crashes 
  relate to assertion failures (at least one in r600/sb which also 
  fails with R600_DEBUG=nosb).
  
- piglit results 
   * arb_gpu_shader_fp64 900/1311  passed
   * glsl-4.00 822/1225 passed
   * Crashes in total are 402 and 485 failures.   
   
  The complete summary is at
  https://www.dropbox.com/s/qn283a9s0cd2uru/shaders-fp64-only.tgz?dl=0


In  kern.log I got 

- lots of traps: 
  shader_runner[..] trap int3 ip:.. sp:.. error:0 in r600_dri.so ..

- many segfaults in r600_dri.so

- and some GPU lockups+reset, but no system crashes: 
>>>
radeon 0000:01:00.0: ring 0 stalled for more than 10080msec
radeon 0000:01:00.0: GPU lockup (current fence id 0x0000000000bb433c 
                       last fence id 0x0000000000bb439d on ring 0)
radeon 0000:01:00.0: Saved 3095 dwords of commands on ring 0.
radeon 0000:01:00.0: GPU softreset: 0x00000019
...
<<<

Best, 
Gert 



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