[Mesa-dev] [PATCH] mesa: don't error check the default buffer object in glBindBufferOffsetEXT()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Aug 24 11:44:21 UTC 2017
An allocation check is already done when the buffer is created at
context creation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/transformfeedback.c | 11 +++++------
1 file changed, 5 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c
index 07a9f9e940..a075d0875a 100644
--- a/src/mesa/main/transformfeedback.c
+++ b/src/mesa/main/transformfeedback.c
@@ -778,12 +778,11 @@ _mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
bufObj = ctx->Shared->NullBufferObj;
} else {
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
- }
-
- if (!bufObj) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
- return;
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
+ return;
+ }
}
_mesa_bind_buffer_range_xfb(ctx, obj, index, bufObj, offset, 0);
--
2.14.1
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