[Mesa-dev] [PATCH] mesa: don't error check the default buffer object in glBindBufferOffsetEXT()

Timothy Arceri tarceri at itsqueeze.com
Fri Aug 25 00:15:54 UTC 2017


Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

On 24/08/17 21:44, Samuel Pitoiset wrote:
> An allocation check is already done when the buffer is created at
> context creation.
> 
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>   src/mesa/main/transformfeedback.c | 11 +++++------
>   1 file changed, 5 insertions(+), 6 deletions(-)
> 
> diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c
> index 07a9f9e940..a075d0875a 100644
> --- a/src/mesa/main/transformfeedback.c
> +++ b/src/mesa/main/transformfeedback.c
> @@ -778,12 +778,11 @@ _mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
>         bufObj = ctx->Shared->NullBufferObj;
>      } else {
>         bufObj = _mesa_lookup_bufferobj(ctx, buffer);
> -   }
> -
> -   if (!bufObj) {
> -      _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
> -      return;
> +      if (!bufObj) {
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +                     "glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
> +         return;
> +      }
>      }
>   
>      _mesa_bind_buffer_range_xfb(ctx, obj, index, bufObj, offset, 0);
> 


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