[Mesa-dev] [PATCH 01/14] mesa: add bind_transform_feedback() helper

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Aug 24 13:57:14 UTC 2017



On 08/24/2017 03:24 PM, Ilia Mirkin wrote:
> On Thu, Aug 24, 2017 at 9:21 AM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>>   src/mesa/main/transformfeedback.c | 28 ++++++++++++++++++----------
>>   1 file changed, 18 insertions(+), 10 deletions(-)
>>
>> diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c
>> index a075d0875a..d61db4eb62 100644
>> --- a/src/mesa/main/transformfeedback.c
>> +++ b/src/mesa/main/transformfeedback.c
>> @@ -1062,10 +1062,26 @@ _mesa_IsTransformFeedback(GLuint name)
>>    * Bind the given transform feedback object.
>>    * Part of GL_ARB_transform_feedback2.
>>    */
>> +static ALWAYS_INLINE void
>> +bind_transform_feedback(struct gl_context *ctx, GLuint name, bool no_error)
>> +{
>> +   struct gl_transform_feedback_object *obj;
>> +
>> +   obj = _mesa_lookup_transform_feedback_object(ctx, name);
>> +   if (!no_error && !obj) {
>> +      _mesa_error(ctx, GL_INVALID_OPERATION,
>> +                  "glBindTransformFeedback(name=%u)", name);
>> +      return;
>> +   }
>> +
>> +   reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
>> +                                       obj);
> 
> Is the CurrentObject allowed to be null (which it could be in the
> no-error case)?

I assume in the no-error case, obj shouldn't be NULL, otherwise it might 
crash (later on) and I think it's expected.

> 


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