[Mesa-dev] [PATCH v2] st/mesa: fix handling of vertex array double inputs

Ilia Mirkin imirkin at alum.mit.edu
Sun Aug 27 15:47:35 UTC 2017


The is_double_vertex_input needs to be set for arrays of doubles as
well.

Fixes KHR-GL45.enhanced_layouts.varying_array_locations

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: mesa-stable at lists.freedesktop.org
---

v1 -> v2: reflow code, per mattst88

 src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 9f021962e40..95c2f85b4cc 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -2718,7 +2718,9 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
 
    this->result = st_src_reg(entry->file, entry->index, var->type,
                              entry->component, entry->array_id);
-   if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in && var->type->is_double())
+   if (this->shader->Stage == MESA_SHADER_VERTEX &&
+       var->data.mode == ir_var_shader_in &&
+       var->type->without_array()->is_double())
       this->result.is_double_vertex_input = true;
    if (!native_integers)
       this->result.type = GLSL_TYPE_FLOAT;
-- 
2.13.5



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