[Mesa-dev] [PATCH v2] st/mesa: fix handling of vertex array double inputs

Nicolai Hähnle nhaehnle at gmail.com
Mon Aug 28 08:24:01 UTC 2017


On 27.08.2017 17:47, Ilia Mirkin wrote:
> The is_double_vertex_input needs to be set for arrays of doubles as
> well.
> 
> Fixes KHR-GL45.enhanced_layouts.varying_array_locations
> 
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Cc: mesa-stable at lists.freedesktop.org

Makes sense.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>


> ---
> 
> v1 -> v2: reflow code, per mattst88
> 
>   src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 +++-
>   1 file changed, 3 insertions(+), 1 deletion(-)
> 
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 9f021962e40..95c2f85b4cc 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -2718,7 +2718,9 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
>   
>      this->result = st_src_reg(entry->file, entry->index, var->type,
>                                entry->component, entry->array_id);
> -   if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in && var->type->is_double())
> +   if (this->shader->Stage == MESA_SHADER_VERTEX &&
> +       var->data.mode == ir_var_shader_in &&
> +       var->type->without_array()->is_double())
>         this->result.is_double_vertex_input = true;
>      if (!native_integers)
>         this->result.type = GLSL_TYPE_FLOAT;
> 


-- 
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Aber vergiss niemals, wie sie sein sollte.


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