[Mesa-dev] [PATCH v2] st/mesa: fix handling of vertex array double inputs
Nicolai Hähnle
nhaehnle at gmail.com
Mon Aug 28 08:24:01 UTC 2017
On 27.08.2017 17:47, Ilia Mirkin wrote:
> The is_double_vertex_input needs to be set for arrays of doubles as
> well.
>
> Fixes KHR-GL45.enhanced_layouts.varying_array_locations
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> Cc: mesa-stable at lists.freedesktop.org
Makes sense.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
>
> v1 -> v2: reflow code, per mattst88
>
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 +++-
> 1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 9f021962e40..95c2f85b4cc 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -2718,7 +2718,9 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
>
> this->result = st_src_reg(entry->file, entry->index, var->type,
> entry->component, entry->array_id);
> - if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in && var->type->is_double())
> + if (this->shader->Stage == MESA_SHADER_VERTEX &&
> + var->data.mode == ir_var_shader_in &&
> + var->type->without_array()->is_double())
> this->result.is_double_vertex_input = true;
> if (!native_integers)
> this->result.type = GLSL_TYPE_FLOAT;
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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