[Mesa-dev] [PATCH] radv: Disable multilayer & multilevel DCC.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Tue Aug 29 22:58:03 UTC 2017
The current DCC init routine doesn't account for initializing a
single layer or level. Multilayer seems hard for small textures on
pre-GFX9 as tre metadata for the layers can be interleaved. For
GFX9 multilevel textures are a problem for similar reasons.
So just disable this for now, until we handle the texture modes
correctly.
Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
---
src/amd/vulkan/radv_image.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index eb8ceef1db1..4b1bbefeecb 100644
--- a/src/amd/vulkan/radv_image.c
+++ b/src/amd/vulkan/radv_image.c
@@ -118,6 +118,7 @@ radv_init_surface(struct radv_device *device,
VK_IMAGE_USAGE_STORAGE_BIT)) ||
(pCreateInfo->flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) ||
(pCreateInfo->tiling == VK_IMAGE_TILING_LINEAR) ||
+ pCreateInfo->mipLevels > 1 || pCreateInfo->arrayLayers > 1 ||
device->physical_device->rad_info.chip_class < VI ||
create_info->scanout || (device->debug_flags & RADV_DEBUG_NO_DCC) ||
!radv_is_colorbuffer_format_supported(pCreateInfo->format, &blendable))
--
2.14.1
More information about the mesa-dev
mailing list