[Mesa-dev] [Bug 100316] Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Dec 3 13:57:16 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=100316
Rémi Verschelde <rverschelde at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|17.0 |17.2
--- Comment #2 from Rémi Verschelde <rverschelde at gmail.com> ---
We're hitting the same issue with `invariant gl_Position;` (as described by
Daniel in comment 1) in Godot Engine, at least for AMD hardware. Godot uses
OpenGL 3.3 Core Profile: https://github.com/godotengine/godot/issues/13450
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20171203/7671c703/attachment.html>
More information about the mesa-dev
mailing list