[Mesa-dev] [PATCH v4 23/44] i965/fs: Enables 16-bit load_ubo with sampler

Chema Casanova jmcasanova at igalia.com
Tue Dec 5 17:08:39 UTC 2017


El 30/11/17 a las 23:58, Jason Ekstrand escribió:
> On Wed, Nov 29, 2017 at 6:50 PM, Jose Maria Casanova Crespo
> <jmcasanova at igalia.com <mailto:jmcasanova at igalia.com>> wrote:
>
>     load_ubo is using 32-bit loads as uniforms surfaces have a 32-bit
>     surface format defined. So when reading 16-bit components with the
>     sampler we need to unshuffle two 16-bit components from each 32-bit
>     component.
>
>     Using the sampler avoids the use of the byte_scattered_read message
>     that needs one message for each component and is supposed to be
>     slower.
>
>     In the case of SKL+ we take advantage of a hardware feature that
>     automatically defines a channel mask based on the rlen value, so on
>     SKL+ we only use half of the registers without using a header in the
>     payload.
>     ---
>      src/intel/compiler/brw_fs.cpp           | 31
>     +++++++++++++++++++++++++++----
>      src/intel/compiler/brw_fs_generator.cpp | 10 ++++++++--
>      2 files changed, 35 insertions(+), 6 deletions(-)
>
>     diff --git a/src/intel/compiler/brw_fs.cpp
>     b/src/intel/compiler/brw_fs.cpp
>     index 1ca4d416b2..9c543496ba 100644
>     --- a/src/intel/compiler/brw_fs.cpp
>     +++ b/src/intel/compiler/brw_fs.cpp
>     @@ -184,9 +184,17 @@ fs_visitor::VARYING_PULL_CONSTANT_LOAD(const
>     fs_builder &bld,
>          * a double this means we are only loading 2 elements worth of
>     data.
>          * We also want to use a 32-bit data type for the dst of the
>     load operation
>          * so other parts of the driver don't get confused about the
>     size of the
>     -    * result.
>     +    * result. On the case of 16-bit data we only need half of the
>     32-bit
>     +    * components on SKL+ as we take advance of using message
>     return size to
>     +    * define an xy channel mask.
>          */
>     -   fs_reg vec4_result = bld.vgrf(BRW_REGISTER_TYPE_F, 4);
>     +   fs_reg vec4_result;
>     +   if (type_sz(dst.type) == 2 && (devinfo->gen >= 9)) {
>     +      vec4_result = bld.vgrf(BRW_REGISTER_TYPE_F, 2);
>     +      vec4_result = retype(vec4_result, BRW_REGISTER_TYPE_HF);
>     +   } else {
>     +      vec4_result = bld.vgrf(BRW_REGISTER_TYPE_F, 4);
>     +   }
>
>         fs_inst *inst =
>     bld.emit(FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL,
>                                  vec4_result, surf_index, vec4_offset);
>         inst->size_written = 4 *
>     vec4_result.component_size(inst->exec_size);
>     @@ -197,8 +205,23 @@ fs_visitor::VARYING_PULL_CONSTANT_LOAD(const
>     fs_builder &bld,
>         }
>
>         vec4_result.type = dst.type;
>     -   bld.MOV(dst, offset(vec4_result, bld,
>     -                       (const_offset & 0xf) /
>     type_sz(vec4_result.type)));
>     +
>     +   if (type_sz(dst.type) == 2) {
>     +      /* 16-bit types need to be unshuffled as each pair of
>     16-bit components
>     +       * is packed on a 32-bit compoment because we are using a
>     32-bit format
>     +       * in the surface of uniform that is read by the sampler.
>     +       * TODO: On BDW+ mark when an uniform has 16-bit type so we
>     could setup a
>     +       * surface format of 16-bit and use the 16-bit return
>     format at the
>     +       * sampler.
>     +       */
>     +      vec4_result.stride = 2;
>     +      bld.MOV(dst, byte_offset(offset(vec4_result, bld,
>     +                                      (const_offset & 0x7) / 4),
>     +                               (const_offset & 0x7) / 2 % 2 * 2));
>     +   } else {
>     +      bld.MOV(dst, offset(vec4_result, bld,
>     +                          (const_offset & 0xf) /
>     type_sz(vec4_result.type)));
>     +   }
>
>
> This seems overly complicated.  How about something like

> fs_reg dw = offset(vec4_result, bld, (const_offset & 0xf) / 4);
> switch (type_sz(dst.type)) {
> case 2:
>    shuffle_32bit_load_result_to_16bit_data(bld, dst, dw, 1);
>    bld.MOV(dst, subscript(dw, dst.type, (const_offset / 2) & 1));
>    break;
> case 4:
>    bld.MOV(dst, dw);
>    break;
> case 8:
>    shuffle_32bit_load_result_to_64bit_data(bld, dst, dw, 1);
>    break;
> default:
>    unreachable();
> }

This implementation it is really more clear. Tested and works perfectly
fine.

>  
>
>      }
>
>      /**
>     diff --git a/src/intel/compiler/brw_fs_generator.cpp
>     b/src/intel/compiler/brw_fs_generator.cpp
>     index a3861cd68e..00a4e29147 100644
>     --- a/src/intel/compiler/brw_fs_generator.cpp
>     +++ b/src/intel/compiler/brw_fs_generator.cpp
>     @@ -1381,12 +1381,18 @@
>     fs_generator::generate_varying_pull_constant_load_gen7(fs_inst *inst,
>         uint32_t simd_mode, rlen, mlen;
>         if (inst->exec_size == 16) {
>            mlen = 2;
>     -      rlen = 8;
>     +      if (type_sz(dst.type) == 2 && (devinfo->gen >= 9))
>     +         rlen = 4;
>     +      else
>     +         rlen = 8;
>
>
> I'm not sure what I think of this.  We intentionally use a vec4 today
> instead of a single float because it lets us potentially batch up a
> bunch of loads in a single texture operation.  Are we sure that we
> never need more than 2 of those result registers?

I can drop this supposed "optimization", in this hunk and also the
following lines. Maybe we could use the not read 3rd and 4th  32-bit
components to read for example a consecutive pair of 16-bit vec4 in a
matrix context.

Removing this last hunks and with your previous code proposal, can I
count with the R-b ? At the end the patch would be just reduced to your
code ...

Chema

>
> --Jason
>
>            simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD16;
>         } else {
>            assert(inst->exec_size == 8);
>            mlen = 1;
>     -      rlen = 4;
>     +      if (type_sz(dst.type) == 2 && (devinfo->gen >= 9))
>     +         rlen = 2;
>     +      else
>     +         rlen = 4;
>            simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD8;
>         }
>
>     --
>     2.14.3
>
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