[Mesa-dev] [PATCH v4 23/44] i965/fs: Enables 16-bit load_ubo with sampler

Jason Ekstrand jason at jlekstrand.net
Tue Dec 5 18:53:24 UTC 2017


On Tue, Dec 5, 2017 at 9:08 AM, Chema Casanova <jmcasanova at igalia.com>
wrote:

> El 30/11/17 a las 23:58, Jason Ekstrand escribió:
> > On Wed, Nov 29, 2017 at 6:50 PM, Jose Maria Casanova Crespo
> > <jmcasanova at igalia.com <mailto:jmcasanova at igalia.com>> wrote:
> >
> >     load_ubo is using 32-bit loads as uniforms surfaces have a 32-bit
> >     surface format defined. So when reading 16-bit components with the
> >     sampler we need to unshuffle two 16-bit components from each 32-bit
> >     component.
> >
> >     Using the sampler avoids the use of the byte_scattered_read message
> >     that needs one message for each component and is supposed to be
> >     slower.
> >
> >     In the case of SKL+ we take advantage of a hardware feature that
> >     automatically defines a channel mask based on the rlen value, so on
> >     SKL+ we only use half of the registers without using a header in the
> >     payload.
> >     ---
> >      src/intel/compiler/brw_fs.cpp           | 31
> >     +++++++++++++++++++++++++++----
> >      src/intel/compiler/brw_fs_generator.cpp | 10 ++++++++--
> >      2 files changed, 35 insertions(+), 6 deletions(-)
> >
> >     diff --git a/src/intel/compiler/brw_fs.cpp
> >     b/src/intel/compiler/brw_fs.cpp
> >     index 1ca4d416b2..9c543496ba 100644
> >     --- a/src/intel/compiler/brw_fs.cpp
> >     +++ b/src/intel/compiler/brw_fs.cpp
> >     @@ -184,9 +184,17 @@ fs_visitor::VARYING_PULL_CONSTANT_LOAD(const
> >     fs_builder &bld,
> >          * a double this means we are only loading 2 elements worth of
> >     data.
> >          * We also want to use a 32-bit data type for the dst of the
> >     load operation
> >          * so other parts of the driver don't get confused about the
> >     size of the
> >     -    * result.
> >     +    * result. On the case of 16-bit data we only need half of the
> >     32-bit
> >     +    * components on SKL+ as we take advance of using message
> >     return size to
> >     +    * define an xy channel mask.
> >          */
> >     -   fs_reg vec4_result = bld.vgrf(BRW_REGISTER_TYPE_F, 4);
> >     +   fs_reg vec4_result;
> >     +   if (type_sz(dst.type) == 2 && (devinfo->gen >= 9)) {
> >     +      vec4_result = bld.vgrf(BRW_REGISTER_TYPE_F, 2);
> >     +      vec4_result = retype(vec4_result, BRW_REGISTER_TYPE_HF);
> >     +   } else {
> >     +      vec4_result = bld.vgrf(BRW_REGISTER_TYPE_F, 4);
> >     +   }
> >
> >         fs_inst *inst =
> >     bld.emit(FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL,
> >                                  vec4_result, surf_index, vec4_offset);
> >         inst->size_written = 4 *
> >     vec4_result.component_size(inst->exec_size);
> >     @@ -197,8 +205,23 @@ fs_visitor::VARYING_PULL_CONSTANT_LOAD(const
> >     fs_builder &bld,
> >         }
> >
> >         vec4_result.type = dst.type;
> >     -   bld.MOV(dst, offset(vec4_result, bld,
> >     -                       (const_offset & 0xf) /
> >     type_sz(vec4_result.type)));
> >     +
> >     +   if (type_sz(dst.type) == 2) {
> >     +      /* 16-bit types need to be unshuffled as each pair of
> >     16-bit components
> >     +       * is packed on a 32-bit compoment because we are using a
> >     32-bit format
> >     +       * in the surface of uniform that is read by the sampler.
> >     +       * TODO: On BDW+ mark when an uniform has 16-bit type so we
> >     could setup a
> >     +       * surface format of 16-bit and use the 16-bit return
> >     format at the
> >     +       * sampler.
> >     +       */
> >     +      vec4_result.stride = 2;
> >     +      bld.MOV(dst, byte_offset(offset(vec4_result, bld,
> >     +                                      (const_offset & 0x7) / 4),
> >     +                               (const_offset & 0x7) / 2 % 2 * 2));
> >     +   } else {
> >     +      bld.MOV(dst, offset(vec4_result, bld,
> >     +                          (const_offset & 0xf) /
> >     type_sz(vec4_result.type)));
> >     +   }
> >
> >
> > This seems overly complicated.  How about something like
>
> > fs_reg dw = offset(vec4_result, bld, (const_offset & 0xf) / 4);
> > switch (type_sz(dst.type)) {
> > case 2:
> >    shuffle_32bit_load_result_to_16bit_data(bld, dst, dw, 1);
> >    bld.MOV(dst, subscript(dw, dst.type, (const_offset / 2) & 1));
> >    break;
> > case 4:
> >    bld.MOV(dst, dw);
> >    break;
> > case 8:
> >    shuffle_32bit_load_result_to_64bit_data(bld, dst, dw, 1);
> >    break;
> > default:
> >    unreachable();
> > }
>
> This implementation it is really more clear. Tested and works perfectly
> fine.
>
> >
> >
> >      }
> >
> >      /**
> >     diff --git a/src/intel/compiler/brw_fs_generator.cpp
> >     b/src/intel/compiler/brw_fs_generator.cpp
> >     index a3861cd68e..00a4e29147 100644
> >     --- a/src/intel/compiler/brw_fs_generator.cpp
> >     +++ b/src/intel/compiler/brw_fs_generator.cpp
> >     @@ -1381,12 +1381,18 @@
> >     fs_generator::generate_varying_pull_constant_load_gen7(fs_inst
> *inst,
> >         uint32_t simd_mode, rlen, mlen;
> >         if (inst->exec_size == 16) {
> >            mlen = 2;
> >     -      rlen = 8;
> >     +      if (type_sz(dst.type) == 2 && (devinfo->gen >= 9))
> >     +         rlen = 4;
> >     +      else
> >     +         rlen = 8;
> >
> >
> > I'm not sure what I think of this.  We intentionally use a vec4 today
> > instead of a single float because it lets us potentially batch up a
> > bunch of loads in a single texture operation.  Are we sure that we
> > never need more than 2 of those result registers?
>
> I can drop this supposed "optimization", in this hunk and also the
> following lines. Maybe we could use the not read 3rd and 4th  32-bit
> components to read for example a consecutive pair of 16-bit vec4 in a
> matrix context.
>
> Removing this last hunks and with your previous code proposal, can I
> count with the R-b ? At the end the patch would be just reduced to your
> code ...
>

Yup, fine with me.  Or, if it just reduces to what I wrote above, you can
re-author the patch and review it yourself.  I don't care which.

--Jason


> Chema
>
> >
> > --Jason
> >
> >            simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD16;
> >         } else {
> >            assert(inst->exec_size == 8);
> >            mlen = 1;
> >     -      rlen = 4;
> >     +      if (type_sz(dst.type) == 2 && (devinfo->gen >= 9))
> >     +         rlen = 2;
> >     +      else
> >     +         rlen = 4;
> >            simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD8;
> >         }
> >
> >     --
> >     2.14.3
> >
> >     _______________________________________________
> >     mesa-dev mailing list
> >     mesa-dev at lists.freedesktop.org <mailto:mesa-dev at lists.
> freedesktop.org>
> >     https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >     <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>
> >
> >
> >
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20171205/a326360b/attachment.html>


More information about the mesa-dev mailing list