[Mesa-dev] [PATCH v2 3/7] intel: emit first_vertex and reorder the VE' components
Kenneth Graunke
kenneth at whitecape.org
Tue Dec 5 23:23:03 UTC 2017
On Monday, December 4, 2017 12:12:49 PM PST Antia Puentes wrote:
> The new order is:
> * VE 1: <firstvertex, BaseInstance, VertexID, InstanceID>
> * VE 2: <Draw ID, BaseVertex, 0, 0>
>
> Previously it was:
> * VE 1: <BaseVertex, BaseInstance, VertexID, InstanceID>
> * VE 2: <Draw ID, 0, 0, 0>
>
> The gl_BaseVertex is in a new location now, and firstvertex occupies
> the old gl_BaseVertex place. This way we can keep pointing to the
> indirect buffer for indirect draw calls.
>
> Reviewed-by: Neil Roberts <nroberts at igalia.com>
> ---
> src/intel/compiler/brw_nir.c | 11 +++++---
> src/intel/compiler/brw_vec4.cpp | 13 +++++----
> src/mesa/drivers/dri/i965/brw_context.h | 36 ++++++++++++++++++-------
> src/mesa/drivers/dri/i965/brw_draw.c | 26 +++++++++++-------
> src/mesa/drivers/dri/i965/brw_draw_upload.c | 13 ++++-----
> src/mesa/drivers/dri/i965/genX_state_upload.c | 39 +++++++++++++++------------
> 6 files changed, 88 insertions(+), 50 deletions(-)
>
> diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
> index 8f3f77f89ae..f702f5b8534 100644
> --- a/src/intel/compiler/brw_nir.c
> +++ b/src/intel/compiler/brw_nir.c
> @@ -240,7 +240,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
> */
> const bool has_sgvs =
> nir->info.system_values_read &
> - (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
> + (BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
> BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
> BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
> BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID));
> @@ -262,6 +262,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
> nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
>
> switch (intrin->intrinsic) {
> + case nir_intrinsic_load_first_vertex:
> case nir_intrinsic_load_base_vertex:
> case nir_intrinsic_load_base_instance:
> case nir_intrinsic_load_vertex_id_zero_base:
> @@ -279,7 +280,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
>
> nir_intrinsic_set_base(load, num_inputs);
> switch (intrin->intrinsic) {
> - case nir_intrinsic_load_base_vertex:
> + case nir_intrinsic_load_first_vertex:
> nir_intrinsic_set_component(load, 0);
> break;
> case nir_intrinsic_load_base_instance:
> @@ -292,11 +293,15 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
> nir_intrinsic_set_component(load, 3);
> break;
> case nir_intrinsic_load_draw_id:
> + case nir_intrinsic_load_base_vertex:
> /* gl_DrawID is stored right after gl_VertexID and friends
> * if any of them exist.
> */
> nir_intrinsic_set_base(load, num_inputs + has_sgvs);
> - nir_intrinsic_set_component(load, 0);
> + if (intrin->intrinsic == nir_intrinsic_load_draw_id)
> + nir_intrinsic_set_component(load, 0);
> + else
> + nir_intrinsic_set_component(load, 1);
> break;
> default:
> unreachable("Invalid system value intrinsic");
> diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
> index 14f930e0264..70a197a9fa0 100644
> --- a/src/intel/compiler/brw_vec4.cpp
> +++ b/src/intel/compiler/brw_vec4.cpp
> @@ -2789,13 +2789,19 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
> * incoming vertex attribute. So, add an extra slot.
> */
> if (shader->info.system_values_read &
> - (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
> + (BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
> BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
> BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
> BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))) {
> nr_attribute_slots++;
> }
>
> + if (shader->info.system_values_read &
> + (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
> + BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID))) {
> + nr_attribute_slots++;
> + }
> +
> if (shader->info.system_values_read &
> BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX))
> prog_data->uses_basevertex = true;
> @@ -2816,12 +2822,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
> BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))
> prog_data->uses_instanceid = true;
>
> - /* gl_DrawID has its very own vec4 */
> if (shader->info.system_values_read &
> - BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) {
> + BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID))
> prog_data->uses_drawid = true;
> - nr_attribute_slots++;
> - }
>
> /* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry
> * Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in
> diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
> index 06704838061..c6d176bc243 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.h
> +++ b/src/mesa/drivers/dri/i965/brw_context.h
> @@ -843,28 +843,44 @@ struct brw_context
>
> struct {
> struct {
> - /** The value of gl_BaseVertex for the current _mesa_prim. */
> - int gl_basevertex;
> + /**
> + * Either the value of gl_BaseVertex for indexed draw calls or the
> + * value of the argument <first> for non-indexed draw calls, for the
> + * current _mesa_prim.
> + */
> + int firstvertex;
>
> /** The value of gl_BaseInstance for the current _mesa_prim. */
> int gl_baseinstance;
> } params;
>
> /**
> - * Buffer and offset used for GL_ARB_shader_draw_parameters
> - * (for now, only gl_BaseVertex).
> + * Buffer and offset used for GL_ARB_shader_draw_parameters. For indirect
> + * draw calls it will point to the indirect buffer.
> */
> struct brw_bo *draw_params_bo;
> uint32_t draw_params_offset;
>
> + struct {
> + /** The value of gl_DrawID for the current _mesa_prim. */
> + int gl_drawid;
> +
> + /**
> + * The value of gl_BaseVertex for the current _mesa_prim. It must be
> + * zero for non-indexed calls.
> + */
> + int gl_basevertex;
> + } derived_params;
> +
> /**
> - * The value of gl_DrawID for the current _mesa_prim. This always comes
> - * in from it's own vertex buffer since it's not part of the indirect
> - * draw parameters.
> + * Buffer and offset also used for GL_ARB_shader_draw_parameters. As they
> + * are not part of the indirect buffer they will go in their own vertex
> + * element. Note that although gl_BaseVertex is part of the indirect
> + * buffer for indexed draw calls, that is not longer the case for
> + * non-indexed.
> */
> - int gl_drawid;
> - struct brw_bo *draw_id_bo;
> - uint32_t draw_id_offset;
> + struct brw_bo *derived_draw_params_bo;
> + uint32_t derived_draw_params_offset;
>
> /**
> * Pointer to the the buffer storing the indirect draw parameters. It
> diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
> index 7e29dcfd4e8..18d26cfafca 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw.c
> @@ -760,25 +760,25 @@ brw_draw_single_prim(struct gl_context *ctx,
> * always flag if the shader uses one of the values. For direct draws,
> * we only flag if the values change.
> */
> - const int new_basevertex =
> + const int new_firstvertex =
> prim->indexed ? prim->basevertex : prim->start;
> const int new_baseinstance = prim->base_instance;
> const struct brw_vs_prog_data *vs_prog_data =
> brw_vs_prog_data(brw->vs.base.prog_data);
> if (prim_id > 0) {
> const bool uses_draw_parameters =
> - vs_prog_data->uses_basevertex ||
> + vs_prog_data->uses_firstvertex ||
> vs_prog_data->uses_baseinstance;
>
> if ((uses_draw_parameters && prim->is_indirect) ||
> - (vs_prog_data->uses_basevertex &&
> - brw->draw.params.gl_basevertex != new_basevertex) ||
> + (vs_prog_data->uses_firstvertex &&
> + brw->draw.params.firstvertex != new_firstvertex) ||
> (vs_prog_data->uses_baseinstance &&
> brw->draw.params.gl_baseinstance != new_baseinstance))
> brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
> }
>
> - brw->draw.params.gl_basevertex = new_basevertex;
> + brw->draw.params.firstvertex = new_firstvertex;
> brw->draw.params.gl_baseinstance = new_baseinstance;
> brw_bo_unreference(brw->draw.draw_params_bo);
>
> @@ -803,12 +803,20 @@ brw_draw_single_prim(struct gl_context *ctx,
> * valid vs_prog_data, but we always flag BRW_NEW_VERTICES before
> * the loop.
> */
> - brw->draw.gl_drawid = prim->draw_id;
> - brw_bo_unreference(brw->draw.draw_id_bo);
> - brw->draw.draw_id_bo = NULL;
> - if (prim_id > 0 && vs_prog_data->uses_drawid)
> + const int new_basevertex = prim->indexed ? prim->basevertex : prim->start;
> +
> + if (prim_id > 0 &&
> + (vs_prog_data->uses_drawid ||
> + (vs_prog_data->uses_basevertex &&
> + brw->draw.derived_params.gl_basevertex != new_basevertex)))
> brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
>
> + brw->draw.derived_params.gl_drawid = prim->draw_id;
> + brw->draw.derived_params.gl_basevertex = new_basevertex;
> +
> + brw_bo_unreference(brw->draw.derived_draw_params_bo);
> + brw->draw.derived_draw_params_bo = NULL;
> +
> if (devinfo->gen < 6)
> brw_set_prim(brw, prim);
> else
> diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
> index 9b81999ea05..da3a0569ccb 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
> @@ -696,18 +696,19 @@ brw_prepare_shader_draw_parameters(struct brw_context *brw)
> const struct brw_vs_prog_data *vs_prog_data =
> brw_vs_prog_data(brw->vs.base.prog_data);
>
> - /* For non-indirect draws, upload gl_BaseVertex. */
> - if ((vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) &&
> + /* For non-indirect draws, upload the parameters. */
> + if ((vs_prog_data->uses_firstvertex || vs_prog_data->uses_baseinstance) &&
> brw->draw.draw_params_bo == NULL) {
> intel_upload_data(brw, &brw->draw.params, sizeof(brw->draw.params), 4,
> &brw->draw.draw_params_bo,
> &brw->draw.draw_params_offset);
> }
>
> - if (vs_prog_data->uses_drawid) {
> - intel_upload_data(brw, &brw->draw.gl_drawid, sizeof(brw->draw.gl_drawid), 4,
> - &brw->draw.draw_id_bo,
> - &brw->draw.draw_id_offset);
> + if (vs_prog_data->uses_drawid || vs_prog_data->uses_basevertex) {
> + intel_upload_data(brw, &brw->draw.derived_params,
> + sizeof(brw->draw.derived_params), 4,
> + &brw->draw.derived_draw_params_bo,
> + &brw->draw.derived_draw_params_offset);
> }
> }
>
> diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c
> index dcf497c9183..db68d89aa66 100644
> --- a/src/mesa/drivers/dri/i965/genX_state_upload.c
> +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
> @@ -498,19 +498,20 @@ genX(emit_vertices)(struct brw_context *brw)
> * can't be inserted past that so we need a dummy element to ensure that
> * the edge flag is the last one.
> */
> - const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
> + const bool needs_sgvs_element = (vs_prog_data->uses_firstvertex ||
> vs_prog_data->uses_baseinstance ||
> ((vs_prog_data->uses_instanceid ||
> vs_prog_data->uses_vertexid)
> && uses_edge_flag));
> #else
> - const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
> + const bool needs_sgvs_element = (vs_prog_data->uses_firstvertex ||
> vs_prog_data->uses_baseinstance ||
> vs_prog_data->uses_instanceid ||
> vs_prog_data->uses_vertexid);
> #endif
> unsigned nr_elements =
> - brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
> + brw->vb.nr_enabled + needs_sgvs_element +
> + (vs_prog_data->uses_drawid || vs_prog_data->uses_basevertex);
>
> #if GEN_GEN < 8
> /* If any of the formats of vb.enabled needs more that one upload, we need
> @@ -549,10 +550,15 @@ genX(emit_vertices)(struct brw_context *brw)
>
> /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
> const bool uses_draw_params =
> - vs_prog_data->uses_basevertex ||
> + vs_prog_data->uses_firstvertex ||
> vs_prog_data->uses_baseinstance;
> +
> + const bool uses_derived_draw_params =
> + vs_prog_data->uses_basevertex ||
> + vs_prog_data->uses_drawid;
> +
> const unsigned nr_buffers = brw->vb.nr_buffers +
> - uses_draw_params + vs_prog_data->uses_drawid;
> + uses_draw_params + uses_derived_draw_params;
>
> if (nr_buffers) {
> assert(nr_buffers <= (GEN_GEN >= 6 ? 33 : 17));
> @@ -586,11 +592,11 @@ genX(emit_vertices)(struct brw_context *brw)
> 0 /* step rate */);
> }
>
> - if (vs_prog_data->uses_drawid) {
> + if (uses_derived_draw_params) {
> dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers + 1,
> - brw->draw.draw_id_bo,
> - brw->draw.draw_id_offset,
> - brw->draw.draw_id_bo->size,
> + brw->draw.derived_draw_params_bo,
> + brw->draw.derived_draw_params_offset,
> + brw->draw.derived_draw_params_bo->size,
> 0 /* stride */,
> 0 /* step rate */);
> }
> @@ -727,7 +733,7 @@ genX(emit_vertices)(struct brw_context *brw)
> };
>
> #if GEN_GEN >= 8
> - if (vs_prog_data->uses_basevertex ||
> + if (vs_prog_data->uses_firstvertex ||
> vs_prog_data->uses_baseinstance) {
> elem_state.VertexBufferIndex = brw->vb.nr_buffers;
> elem_state.SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32_UINT;
> @@ -737,13 +743,12 @@ genX(emit_vertices)(struct brw_context *brw)
> #else
> elem_state.VertexBufferIndex = brw->vb.nr_buffers;
> elem_state.SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32_UINT;
> - if (vs_prog_data->uses_basevertex)
> + if (vs_prog_data->uses_firstvertex || vs_prog_data->uses_baseinstance) {
> elem_state.Component0Control = VFCOMP_STORE_SRC;
> -
> - if (vs_prog_data->uses_baseinstance)
> elem_state.Component1Control = VFCOMP_STORE_SRC;
> + }
>
> - if (vs_prog_data->uses_vertexid)
> + if (vs_prog_data->uses_firstvertex)
Seems like this should stay uses_vertexid? I suppose in reality,
uses_firstvertex == uses_vertexid, because we'll always use the two
together today. So it doesn't really matter. Still, it's probably
clearer to have both flags, and keep VID tied to uses_vertexid.
With that changed,
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
> elem_state.Component2Control = VFCOMP_STORE_VID;
>
> if (vs_prog_data->uses_instanceid)
> @@ -754,13 +759,13 @@ genX(emit_vertices)(struct brw_context *brw)
> dw += GENX(VERTEX_ELEMENT_STATE_length);
> }
>
> - if (vs_prog_data->uses_drawid) {
> + if (vs_prog_data->uses_drawid || vs_prog_data->uses_basevertex) {
> struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
> .Valid = true,
> .VertexBufferIndex = brw->vb.nr_buffers + 1,
> - .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32_UINT,
> + .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32_UINT,
> .Component0Control = VFCOMP_STORE_SRC,
> - .Component1Control = VFCOMP_STORE_0,
> + .Component1Control = VFCOMP_STORE_SRC,
> .Component2Control = VFCOMP_STORE_0,
> .Component3Control = VFCOMP_STORE_0,
> #if GEN_GEN < 5
>
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