[Mesa-dev] [PATCH v2 21/25] mesa: Add a reference to gl_shader_spirv_data to gl_linked_shader
Timothy Arceri
tarceri at itsqueeze.com
Thu Dec 7 04:52:35 UTC 2017
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 01/12/17 04:28, Eduardo Lima Mitev wrote:
> This is a reference to the spirv_data object stored in gl_shader, which
> stores shader SPIR-V data that is needed during linking too.
> ---
> src/mesa/main/mtypes.h | 8 ++++++++
> src/mesa/main/shaderobj.c | 1 +
> 2 files changed, 9 insertions(+)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index d74bf10daa0..1c8de9542e8 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2542,6 +2542,14 @@ struct gl_linked_shader
> struct exec_list *packed_varyings;
> struct exec_list *fragdata_arrays;
> struct glsl_symbol_table *symbols;
> +
> + /**
> + * ARB_gl_spirv related data.
> + *
> + * This is actually a reference to the gl_shader::spirv_data, which
> + * stores information that is also needed during linking.
> + */
> + struct gl_shader_spirv_data *spirv_data;
> };
>
>
> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
> index 5c1cdd6b27a..834e2a92ec4 100644
> --- a/src/mesa/main/shaderobj.c
> +++ b/src/mesa/main/shaderobj.c
> @@ -137,6 +137,7 @@ void
> _mesa_delete_linked_shader(struct gl_context *ctx,
> struct gl_linked_shader *sh)
> {
> + _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
> _mesa_reference_program(ctx, &sh->Program, NULL);
> ralloc_free(sh);
> }
>
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