[Mesa-dev] [PATCH v2 19/25] mesa/glspirv: Add a _mesa_spirv_link_shaders() placeholder

Eduardo Lima Mitev elima at igalia.com
Thu Dec 7 09:59:56 UTC 2017


On 12/07/2017 05:51 AM, Timothy Arceri wrote:
> Please squash this with patch 22 tis is just code churn.
>

Ok, this makes sense, though I will have to re-order a bit the patches
to keep each single one building fine.

I the squashed result would keep your R-b from patch 22, right?

thnaks,
Eduardo

> On 01/12/17 04:28, Eduardo Lima Mitev wrote:
>> This will be the equivalent to link_shaders() from
>> src/compiler/glsl/linker.cpp, but for SPIR-V programs.
>> ---
>>   src/mesa/main/glspirv.c | 10 ++++++++++
>>   src/mesa/main/glspirv.h |  4 ++++
>>   2 files changed, 14 insertions(+)
>>
>> diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
>> index 18710c0d8fc..e533853f7fa 100644
>> --- a/src/mesa/main/glspirv.c
>> +++ b/src/mesa/main/glspirv.c
>> @@ -104,6 +104,16 @@ _mesa_spirv_shader_binary(struct gl_context *ctx,
>>      }
>>   }
>>   +void
>> +_mesa_spirv_link_shaders(struct gl_context *ctx, struct
>> gl_shader_program *prog)
>> +{
>> +   /* @TODO: This is a placeholder for the equivalent of
>> +    * compiler/glsl/linker.cpp::link_shaders() but for SPIR-V.
>> +    */
>> +   prog->data->LinkStatus = linking_success;
>> +   prog->data->Validated = false;
>> +}
>> +
>>   void GLAPIENTRY
>>   _mesa_SpecializeShaderARB(GLuint shader,
>>                             const GLchar *pEntryPoint,
>> diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h
>> index ba281f68bef..0f03b75c111 100644
>> --- a/src/mesa/main/glspirv.h
>> +++ b/src/mesa/main/glspirv.h
>> @@ -76,6 +76,10 @@ _mesa_spirv_shader_binary(struct gl_context *ctx,
>>                             unsigned n, struct gl_shader **shaders,
>>                             const void* binary, size_t length);
>>   +void
>> +_mesa_spirv_link_shaders(struct gl_context *ctx,
>> +                         struct gl_shader_program *prog);
>> +
>>   /**
>>    * \name API functions
>>    */
>>
>



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