[Mesa-dev] [PATCH 2/2] i965: compute scratch space size correctly for Gen9
kevin.rogovin at intel.com
kevin.rogovin at intel.com
Tue Dec 12 12:17:27 UTC 2017
From: Kevin Rogovin <kevin.rogovin at intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin at intel.com>
---
src/mesa/drivers/dri/i965/brw_program.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 6aa4100..1ae0aa0 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -368,9 +368,13 @@ brw_alloc_stage_scratch(struct brw_context *brw,
*
* According to the other driver team, this applies to compute shaders
* as well. This is not currently documented at all.
+ *
+ * brw->screen->subslice_total is the TOTAL number of subslices
+ * and we wish to view that there are 4 subslices per slice
+ * instead of the actual number of subslices per slice.
*/
if (devinfo->gen >= 9)
- subslices = 4;
+ subslices = 4 * brw->screen->devinfo.num_slices;
/* WaCSScratchSize:hsw
*
--
2.7.4
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