[Mesa-dev] [PATCH v3 05/10] mesa: Add a reference to gl_shader_spirv_data to gl_linked_shader
Eduardo Lima Mitev
elima at igalia.com
Wed Dec 13 19:32:51 UTC 2017
This is a reference to the spirv_data object stored in gl_shader, which
stores shader SPIR-V data that is needed during linking too.
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
---
src/mesa/main/mtypes.h | 8 ++++++++
src/mesa/main/shaderobj.c | 1 +
2 files changed, 9 insertions(+)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2cc844da1d0..4ec60e25204 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2541,6 +2541,14 @@ struct gl_linked_shader
struct exec_list *packed_varyings;
struct exec_list *fragdata_arrays;
struct glsl_symbol_table *symbols;
+
+ /**
+ * ARB_gl_spirv related data.
+ *
+ * This is actually a reference to the gl_shader::spirv_data, which
+ * stores information that is also needed during linking.
+ */
+ struct gl_shader_spirv_data *spirv_data;
};
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 5c1cdd6b27a..834e2a92ec4 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -137,6 +137,7 @@ void
_mesa_delete_linked_shader(struct gl_context *ctx,
struct gl_linked_shader *sh)
{
+ _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
_mesa_reference_program(ctx, &sh->Program, NULL);
ralloc_free(sh);
}
--
2.15.1
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