[Mesa-dev] [PATCH v3 06/10] mesa/glspirv: Add _mesa_spirv_link_shaders() function
Eduardo Lima Mitev
elima at igalia.com
Wed Dec 13 19:32:52 UTC 2017
This is the equivalent to link_shaders() from
src/compiler/glsl/linker.cpp, but for SPIR-V programs. It just
creates the program and its gl_linked_shader objects, giving drivers
the opportunity to implement any linking of SPIR-V shaders they choose,
at a later stage.
v2: Bail out if we see more that one shader for the same stage, and add
a corresponding comment. (Timothy Arceri)
v3: * Adds also a linker error log to the condition above, with a reference
to the specification issue. (Timothy Arceri)
* Squash with the patch adding the function boilerplate (Timothy Arceri)
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
---
src/mesa/main/glspirv.c | 71 +++++++++++++++++++++++++++++++++++++++++++++++++
src/mesa/main/glspirv.h | 4 +++
2 files changed, 75 insertions(+)
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index e8370e4c6f2..baed58380a8 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -28,6 +28,8 @@
#include "compiler/nir/nir.h"
#include "compiler/spirv/nir_spirv.h"
+#include "program/program.h"
+
#include "util/u_atomic.h"
void
@@ -103,6 +105,75 @@ _mesa_spirv_shader_binary(struct gl_context *ctx,
}
}
+/**
+ * This is the equivalent to compiler/glsl/linker.cpp::link_shaders()
+ * but for SPIR-V programs.
+ *
+ * This method just creates the gl_linked_shader structs with a reference to
+ * the SPIR-V data collected during previous steps.
+ *
+ * The real linking happens later in the driver-specifc call LinkShader().
+ * This is so backends can implement different linking strategies for
+ * SPIR-V programs.
+ */
+void
+_mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
+{
+ prog->data->LinkStatus = linking_success;
+ prog->data->Validated = false;
+
+ for (unsigned i = 0; i < prog->NumShaders; i++) {
+ struct gl_shader *shader = prog->Shaders[i];
+ gl_shader_stage shader_type = shader->Stage;
+
+ /* We only support one shader per stage. The gl_spirv spec doesn't seem
+ * to prevent this, but the way the API is designed, requiring all shaders
+ * to be specialized with an entry point, makes supporting this quite
+ * undefined.
+ *
+ * TODO: Turn this into a proper error once the spec bug
+ * <https://gitlab.khronos.org/opengl/API/issues/58> is resolved.
+ */
+ if (prog->_LinkedShaders[shader_type]) {
+ ralloc_strcat(&prog->data->InfoLog,
+ "\nError trying to link more than one SPIR-V shader "
+ "per stage.\n");
+ prog->data->LinkStatus = linking_failure;
+ return;
+ }
+
+ assert(shader->spirv_data);
+
+ struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
+ linked->Stage = shader_type;
+
+ /* Create program and attach it to the linked shader */
+ struct gl_program *gl_prog =
+ ctx->Driver.NewProgram(ctx,
+ _mesa_shader_stage_to_program(shader_type),
+ prog->Name, false);
+ if (!gl_prog) {
+ prog->data->LinkStatus = linking_failure;
+ _mesa_delete_linked_shader(ctx, linked);
+ return;
+ }
+
+ _mesa_reference_shader_program_data(ctx,
+ &gl_prog->sh.data,
+ prog->data);
+
+ /* Don't use _mesa_reference_program() just take ownership */
+ linked->Program = gl_prog;
+
+ /* Reference the SPIR-V data from shader to the linked shader */
+ _mesa_shader_spirv_data_reference(&linked->spirv_data,
+ shader->spirv_data);
+
+ prog->_LinkedShaders[shader_type] = linked;
+ prog->data->linked_stages |= 1 << shader_type;
+ }
+}
+
void GLAPIENTRY
_mesa_SpecializeShaderARB(GLuint shader,
const GLchar *pEntryPoint,
diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h
index ba281f68bef..0f03b75c111 100644
--- a/src/mesa/main/glspirv.h
+++ b/src/mesa/main/glspirv.h
@@ -76,6 +76,10 @@ _mesa_spirv_shader_binary(struct gl_context *ctx,
unsigned n, struct gl_shader **shaders,
const void* binary, size_t length);
+void
+_mesa_spirv_link_shaders(struct gl_context *ctx,
+ struct gl_shader_program *prog);
+
/**
* \name API functions
*/
--
2.15.1
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