[Mesa-dev] [PATCH v3 07/10] mesa/program: Link SPIR-V shaders using the SPIR-V code-path
Eduardo Lima Mitev
elima at igalia.com
Wed Dec 13 19:32:53 UTC 2017
---
src/mesa/program/ir_to_mesa.cpp | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 29198509a6c..5d56c2ef44a 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -36,6 +36,7 @@
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
+#include "main/glspirv.h"
#include "compiler/glsl/ast.h"
#include "compiler/glsl/ir.h"
#include "compiler/glsl/ir_expression_flattening.h"
@@ -3112,7 +3113,10 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (prog->data->LinkStatus) {
- link_shaders(ctx, prog);
+ if (!spirv)
+ link_shaders(ctx, prog);
+ else
+ _mesa_spirv_link_shaders(ctx, prog);
}
/* If LinkStatus is linking_success, then reset sampler validated to true.
--
2.15.1
More information about the mesa-dev
mailing list