[Mesa-dev] [Bug 103955] Using array in structure results in wrong GLSL compilation output

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Dec 18 23:56:57 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=103955

Ilia Mirkin <imirkin at alum.mit.edu> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #11 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Younghun Jang from comment #10)
> No one seems to care about this easily avoidable bug. Alright. Just waiting
> for someone to rediscover this and make a duplicate.

No, I care. And I pushed out a fix... just forgot to update the tracker.

https://cgit.freedesktop.org/mesa/mesa/commit/?id=0332c7484b712e56ce1a6648c5fa04c90e286c37

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