[Mesa-dev] [Bug 103955] Using array in structure results in wrong GLSL compilation output
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Dec 18 23:56:57 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103955
Ilia Mirkin <imirkin at alum.mit.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #11 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Younghun Jang from comment #10)
> No one seems to care about this easily avoidable bug. Alright. Just waiting
> for someone to rediscover this and make a duplicate.
No, I care. And I pushed out a fix... just forgot to update the tracker.
https://cgit.freedesktop.org/mesa/mesa/commit/?id=0332c7484b712e56ce1a6648c5fa04c90e286c37
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