[Mesa-dev] [PATCH 13/16] meta: Track temporary textures using gl_texture_object instead of GL API object handle

Ian Romanick idr at freedesktop.org
Tue Dec 19 00:14:11 UTC 2017


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/drivers/common/meta.c      | 43 ++++++++++++++++++++++++++-----------
 src/mesa/drivers/common/meta.h      |  2 +-
 src/mesa/drivers/common/meta_blit.c |  8 ++++---
 3 files changed, 36 insertions(+), 17 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 52d959a..be490d5 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1228,6 +1228,8 @@ invert_z(GLfloat normZ)
 static void
 init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
 {
+   GLuint texObj;
+
    /* prefer texture rectangle */
    if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle) {
       tex->Target = GL_TEXTURE_RECTANGLE;
@@ -1243,16 +1245,22 @@ init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
    tex->MinSize = 16;  /* 16 x 16 at least */
    assert(tex->MaxSize > 0);
 
-   _mesa_GenTextures(1, &tex->TexObj);
+   _mesa_GenTextures(1, &texObj);
+   tex->tex_obj = NULL;
+
+   if (texObj == 0)
+      return;
+
+   tex->tex_obj = _mesa_lookup_texture(ctx, texObj);
 }
 
 static void
 cleanup_temp_texture(struct temp_texture *tex)
 {
-   if (!tex->TexObj)
+   if (tex->tex_obj == NULL)
      return;
-   _mesa_DeleteTextures(1, &tex->TexObj);
-   tex->TexObj = 0;
+   _mesa_DeleteTextures(1, &tex->tex_obj->Name);
+   tex->tex_obj = NULL;
 }
 
 
@@ -1265,7 +1273,7 @@ _mesa_meta_get_temp_texture(struct gl_context *ctx)
 {
    struct temp_texture *tex = &ctx->Meta->TempTex;
 
-   if (!tex->TexObj) {
+   if (tex->tex_obj == NULL) {
       init_temp_texture(ctx, tex);
    }
 
@@ -1283,7 +1291,7 @@ get_bitmap_temp_texture(struct gl_context *ctx)
 {
    struct temp_texture *tex = &ctx->Meta->Bitmap.Tex;
 
-   if (!tex->TexObj) {
+   if (tex->tex_obj == NULL) {
       init_temp_texture(ctx, tex);
    }
 
@@ -1299,7 +1307,7 @@ _mesa_meta_get_temp_depth_texture(struct gl_context *ctx)
 {
    struct temp_texture *tex = &ctx->Meta->Blit.depthTex;
 
-   if (!tex->TexObj) {
+   if (tex->tex_obj == NULL) {
       init_temp_texture(ctx, tex);
    }
 
@@ -1378,9 +1386,11 @@ _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
 {
    bool newTex;
 
-   _mesa_BindTexture(tex->Target, tex->TexObj);
-   _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter);
-   _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter);
+   _mesa_BindTexture(tex->Target, tex->tex_obj->Name);
+   _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER,
+                             (GLint *) &filter, false);
+   _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER,
+                             (GLint *) &filter, false);
    _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
 
    newTex = _mesa_meta_alloc_texture(tex, width, height, intFormat);
@@ -1422,9 +1432,16 @@ _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
                                  GLenum format, GLenum type,
                                  const GLvoid *pixels)
 {
-   _mesa_BindTexture(tex->Target, tex->TexObj);
-   _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-   _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+   /* GLint so the compiler won't complain about type signedness mismatch in
+    * the call to _mesa_texture_parameteriv below.
+    */
+   static const GLint filter = GL_NEAREST;
+
+   _mesa_BindTexture(tex->Target, tex->tex_obj->Name);
+   _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER, &filter,
+                             false);
+   _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER, &filter,
+                             false);
    _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
 
    /* copy pixel data to texture */
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 252b236..6d51854 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -200,7 +200,7 @@ struct save_state
  */
 struct temp_texture
 {
-   GLuint TexObj;
+   struct gl_texture_object *tex_obj;
    GLenum Target;         /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
    GLsizei MinSize;       /**< Min texture size to allocate */
    GLsizei MaxSize;       /**< Max possible texture size */
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 0c08109..95dfa64 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -674,7 +674,7 @@ blitframebuffer_texture(struct gl_context *ctx,
       }
 
       srcLevel = 0;
-      texObj = _mesa_lookup_texture(ctx, meta_temp_texture->TexObj);
+      texObj = meta_temp_texture->tex_obj;
       if (texObj == NULL) {
          return false;
       }
@@ -1056,8 +1056,10 @@ _mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit)
    _mesa_meta_blit_shader_table_cleanup(ctx, &blit->shaders_with_depth);
    _mesa_meta_blit_shader_table_cleanup(ctx, &blit->shaders_without_depth);
 
-   _mesa_DeleteTextures(1, &blit->depthTex.TexObj);
-   blit->depthTex.TexObj = 0;
+   if (blit->depthTex.tex_obj != NULL) {
+      _mesa_DeleteTextures(1, &blit->depthTex.tex_obj->Name);
+      blit->depthTex.tex_obj = NULL;
+   }
 }
 
 void
-- 
2.9.5



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