[Mesa-dev] [PATCH 10/16] meta/blit: Don't bind texture in _mesa_meta_bind_rb_as_tex_image
Ian Romanick
idr at freedesktop.org
Tue Dec 19 00:14:08 UTC 2017
From: Ian Romanick <ian.d.romanick at intel.com>
All of the callers of _mesa_meta_bind_rb_as_tex_image call
_mesa_meta_setup_sampler shortly after. _mesa_meta_setup_sampler also
binds the texture. This is necessary because not all paths that lead to
_mesa_meta_setup_sampler some through _mesa_meta_bind_rb_as_tex_image.
Rename the function _mesa_meta_texture_object_from_renderbuffer to
reflect its true purpose.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/common/meta.h | 4 ++--
src/mesa/drivers/common/meta_blit.c | 9 ++++-----
2 files changed, 6 insertions(+), 7 deletions(-)
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 1b1672e..863997e 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -464,8 +464,8 @@ _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
struct fb_tex_blit_state *blit);
extern struct gl_texture_object *
-_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
- struct gl_renderbuffer *rb);
+_mesa_meta_texture_object_from_renderbuffer(struct gl_context *ctx,
+ struct gl_renderbuffer *rb);
struct gl_sampler_object *
_mesa_meta_setup_sampler(struct gl_context *ctx,
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 27996f9..ee48582 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -640,7 +640,7 @@ blitframebuffer_texture(struct gl_context *ctx,
srcLevel = readAtt->TextureLevel;
texObj = readAtt->Texture;
} else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) {
- texObj = _mesa_meta_bind_rb_as_tex_image(ctx, rb);
+ texObj = _mesa_meta_texture_object_from_renderbuffer(ctx, rb);
if (texObj == NULL)
return false;
@@ -885,8 +885,8 @@ _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
}
struct gl_texture_object *
-_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
- struct gl_renderbuffer *rb)
+_mesa_meta_texture_object_from_renderbuffer(struct gl_context *ctx,
+ struct gl_renderbuffer *rb)
{
struct gl_texture_image *texImage;
struct gl_texture_object *texObj;
@@ -895,11 +895,10 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
tempTex = 0;
- _mesa_GenTextures(1, &tempTex);
+ _mesa_CreateTextures(target, 1, &tempTex);
if (tempTex == 0)
return NULL;
- _mesa_BindTexture(target, tempTex);
texObj = _mesa_lookup_texture(ctx, tempTex);
texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
--
2.9.5
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