[Mesa-dev] [PATCH 09/16] meta/blit: Track source texture using gl_texture_object instead of GL API object handle
Ian Romanick
idr at freedesktop.org
Tue Dec 19 00:14:07 UTC 2017
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/common/meta.h | 1 +
src/mesa/drivers/common/meta_blit.c | 1 +
2 files changed, 2 insertions(+)
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index a41de8b..1b1672e 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -312,6 +312,7 @@ struct fb_tex_blit_state
GLint baseLevelSave, maxLevelSave;
struct gl_sampler_object *samp_obj;
struct gl_sampler_object *samp_obj_save;
+ struct gl_texture_object *tex_obj;
GLuint stencilSamplingSave;
GLuint tempTex;
};
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index d33624d..27996f9 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -694,6 +694,7 @@ blitframebuffer_texture(struct gl_context *ctx,
}
target = texObj->Target;
+ fb_tex_blit.tex_obj = texObj;
fb_tex_blit.baseLevelSave = texObj->BaseLevel;
fb_tex_blit.maxLevelSave = texObj->MaxLevel;
fb_tex_blit.stencilSamplingSave = texObj->StencilSampling;
--
2.9.5
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