[Mesa-dev] [PATCH 11/16] meta/blit: Use _mesa_bind_texture instead of _mesa_BindTexture
Ian Romanick
idr at freedesktop.org
Tue Dec 19 00:14:09 UTC 2017
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/common/meta_blit.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index ee48582..ea0bd3f 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -937,7 +937,7 @@ _mesa_meta_setup_sampler(struct gl_context *ctx,
samp_obj->WrapR);
/* Prepare src texture state */
- _mesa_BindTexture(target, texObj->Name);
+ _mesa_bind_texture(ctx, target, texObj);
if (target != GL_TEXTURE_RECTANGLE_ARB) {
_mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
(GLint *) &srcLevel, false);
--
2.9.5
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