[Mesa-dev] [PATCH] glsl: minor simplification in assign_varying_locations()

Brian Paul brianp at vmware.com
Tue Dec 19 04:30:02 UTC 2017


---
 src/compiler/glsl/link_varyings.cpp | 8 +++-----
 1 file changed, 3 insertions(+), 5 deletions(-)

diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 9039c3b..6d74f9a 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -2514,11 +2514,9 @@ assign_varying_locations(struct gl_context *ctx,
        */
       foreach_in_list(ir_instruction, node, consumer->ir) {
          ir_variable *const input_var = node->as_variable();
-
-         if (input_var == NULL || input_var->data.mode != ir_var_shader_in)
-            continue;
-
-         matches.record(NULL, input_var);
+         if (input_var && input_var->data.mode == ir_var_shader_in) {
+            matches.record(NULL, input_var);
+         }
       }
    }
 
-- 
1.9.1



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